Changed My Mind: Codename S.T.E.A.M.

I wrote up some reactions to the Codename S.T.E.A.M. demo while I was in the middle of playing it last week.  Last night I finally sat down and finished playing the demo.

I've decided to not buy the game.

It's sad for me since I was really looking forward to Codename S.T.E.A.M.  On paper it seemed to be a really cool turn based strategy game that would be a good fit for me.

In practice it falls apart for two main reasons:
  • The enemy turn takes way too long.
  • The best strategy is to rush to the goal.
By the end of the demo I hated both of these things.

Waiting for the enemy to take their turn and move around becomes excruciating after a few levels.  It's even worse once the levels get more complicated and contains more enemies.

As far as the "strategy" in this game... all my careful strategy and best laid plans are worse than just rushing one character to the end of the level and getting them in the "Goal" area.  Once I discovered this, there was no point playing in an intelligent way anymore.  It's better to just rush for the goal.

Even though this is one of the games I was most excited about from last E3 I won't be picking it up.  Ugh.  Disappointing.


  1. That's always depressing to hear. I was hoping it would end up being special, though I have paid zero attention to it. I was really confused when they were announcing amiibo stuff for some game I had never heard of!


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