Tuesday, September 27, 2016

Man Up Review

I must have been in a Simon Pegg mood because after finishing Shaun of the Dead I jumped over and checked out Man Up.  It's a Rom Com from last year starring Simon Pegg.

I didn't know what to expect from him as an actor when it came to Rom Com acting but it actually ended up being one of my favorite Rom Coms that I've seen in awhile.  Nothing in it is too outlandish or crazy.  There's no big failure of communication that feels forced and stupid.  I feel like it holds together better than most Rom Com plots.

So... I liked it, a lot.  It reminded me how good the genre can be.  I don't know why I like this genre so much but I really do.  It might mean it's time for me to go through a Rom Com phase and check out some more of my favorites.

Monday, September 26, 2016

Shaun of the Dead Thoughts

A friend recently reminded me that Shaun of the Dead was a movie that existed and that I should probably watch it again because I couldn't remember it.

They were correct.

Shaun of the Dead is a weird Rom Zom Com.  A Rom Com with Zombies in it.  It's not really a horror movie, which is good since I don't really like horror movies, but it's not a straight up Rom Com either.

It's definitely in the vein of the Hot Fuzz and The World's End which are part of this (very) loose trilogy of movies.

I liked it a lot more than I remembered from my first watch.  I think going into knowing what it was helped a lot.  The first time I basically watched the movie knowing nothing about it.  This time I could just appreciate it for what it is instead of what I thought it might be.

Sunday, September 25, 2016

Halcyon 6: Starbase Commander

I've been playing Halcyon 6: Starbase Commander off and on for the last two weeks and I still don't quite know what to make of it... which is odd for me.

Generally I can get a feel for a game within the first half hour.  I have enough gameplay experience under my belt at this point that it's pretty quick for me.  But Halcyon 6 has so many elements that come together that I don't know what to make of it.

It's a space game where you have a starbase that you're exploring, fleets that you're sending out, missions you're trying to accomplish, alliances to make or break, but underneath it all is this vein of JRPG turn based combat.  Both the ships and the on foot fights are a spin on that typical JRPG combat system.

Part of the game is also resource management.  Where do you want your officers focusing their attention?  Should we explore this ancient starbase more to free up space to build and expand or should we send them out on missions in the fleet?  Should I build more ships?  Train more officers?  A little bit of everything?

So, why am I writing about this is I don't have a firm opinion yet?  Well, I think some of you might like this game.  Do you like space exploration, base building, resource management, JRPG combat, alliance managing, or anything else I've mentioned?  Then there's part of this game you'll love.  If it sounds interesting at all you should probably take a look.

Friday, September 23, 2016

S1E32 - MMOs - “Alright, WoW it is!”

Massively Multiplayer Online Games
In this episode:
  • Our history with MMOs! And y’all, we have some history.
  • We both game to MMOs early in our lives (hooray for the late 90s!). Beej and his friends Ultima Online, while Void was on the other side of the coin and was an EverQuest guy. Despite our differences in early preferences, we are pretty much in the same place with MMOs today--we love the genre and want it to evolve rather than stagnate.
  • The modern era of MMOs can’t escape the shadow of World of Warcraft. It defined the current genre, and again, we both are coming from opposite perspective--Beej from a raider’s perspective and Void from a solo player’s. We talk about the awesome things the game did, and the consequences of it being so popular for so long.
  • Void talks specifically about EVE Online and why it’s kind of a unicorn in the MMOverse. From a single server to an entirely run player economy, we discuss the systems that made us want to play EVE but in reality keep us away.
  • We talk about MMO nostalgia for the games we used to love and how the games may not be the same if we go back and play them today.
  • Where is the MMO genre going and where do we want it to go? From cross-genre games like Destiny that use MMO elements as core gameplay to virtual reality, we talk about what’s going on right now with MMOs and what we can’t wait to see.

Weekly Geekery
  • Beej - Duelyst / Wordcamp 2016: Nashville
  • Void -  Harry Potter Short story collections / Storm Kings Thunder / Gamefly games ( Just Cause 3 / Rachet and Clank / The Order 1886 / Dragon Quest VII / Until Dawn ) / Zelda Project “lite” / Duelyst
Be sure to subscribe to the Geek to Geek Podcast your favorite podcast app, drop a review so we know how we’re doing, and feel free contact us via email at geektogeekcast@gmail.com or @geektogeekcast on Twitter with any comments, questions, or suggestions for the show. Thanks for listening, and we can’t wait to hear from you!
Geek to Geek Podcast Network:
Music by CarboHydroM

Thursday, September 22, 2016

Pokemon Uranium

I gave Pokemon Uranium a shot.  It's a very ambitious fan game that takes after the Pokemon games of the third generation but with some more modern things for PC too.

It's a really impressive effort and it took years to make.  Of course Nintendo pulled the plug right away but once a file gets out there on the internet it never really goes away.  I'm sure you can find it if you want.

I tried a few hours of it and I was impressed but there were a few too many little things that didn't click with me that made me set it down.  But honestly, most of these details are because it's based off the older games and not the newest.

The other thing I immediately noticed is that it's not paced as well as most Pokemon games.  I actually lost my first battle which is something that has never happened in a Pokemon game before.

Not to mention that it's on PC.  These games are really made to sit back with a controller or handheld while playing.  Having to use keyboard controls is the main thing that pushed me away from the game.

If you're a huge Pokemon fan it's definitely worth taking a look at if you can find the file.  For the rest of us we're probably better off waiting until the next real Pokemon game in a couple months!

Wednesday, September 21, 2016

Reigns Review

Reigns is a really fun and fairly simple mobile game.  I've been playing it on iOS and I love it but it's also on steam and android.

In it you are king and make decisions for your kingdom by swiping either left or right.  You're given one choice at a time and every decision impacts one or more of the four pillars of your society.  They're represented by bars at the top of your screen.  If any of the bars gets all the way full or all the way empty your king will get killed.

But then you get to start over with his heir and give it another try.

I love the simple gameplay loop and the fact that every decision is a simple swipe left or right.  This falls into the category of games that are definitely designed for a touch screen from the ground up, mobile is a perfect fit for it.

The other amazing thing about Reigns is that it's $3.  I highly recommend you pick it up on your smartphone of choice.

Tuesday, September 20, 2016

Fire Emblem Fates Revelation

I'm finally completely finished with Fire Emblem Fates.  This game is definitely in the running for my game of the year pick.

The Revelation campaign is the third and final campaign in the game.  It's highly recommended that you finish both of the other campaigns first to get the most out of it and I can see why.  Revelation pulls from both of the other stories and gives you the details about what's happening behind the scenes.  It's the middle path, and the one I think I would have chosen if given the option initially.

It's super cool to see all these main characters that had to fight and kill each other in the other two campaigns finally meet as allies.  It allows for all sorts of interesting conversations.  Pairing up troops from opposite sides of the war was especially fun.

Not to mention that the ending of this campaign felt like the true ending of the game.  Both of the others were satisfying but incomplete.  Playing through all three campaigns feels like the true way to experience the full game.

Having finished off Fire Emblems Fates now I'm excited to see what the mobile version of Fire Emblem will have to offer on smart phone this fall.