Friday, July 3, 2015

Fallout 1 and 2


Woah, blast from the past.

I had never tried out Fallout 1 and 2 before this, but since they were so cheap on the Steam Sale I grabbed them to take a look.

My history with the Fallout franchise is that I played Fallout 3 to completion right when it released (2008 I think?) and that's all I've done with the franchise.  I liked my time with Fallout 3, but it never felt as mindblowing to me as it did to others.  That being said, I'm really excited to get my hands on Fallout 4 later this year.

Anyway, Fallout 1 and 2 are kind of interesting.  They nail the tone of the Fallout universe perfectly, even though they're really old games at this point.  The tone is just spot on.

But, the gameplay in these two games is essentially unplayable by modern standards.  It's brutal to try to do anything in these games.  They appear to be running on the same engine, and it doesn't hold up to my current standards.  I tried each game for about half an hour before giving out.

I do feel like I got my money's worth.  I didn't pay much, but it let me get a basic feel for where the series started and how far it has come.

Thursday, July 2, 2015

Battleblock Theater


It seems like this week's posts are turning into "What did I buy in the Steam Sale?" posts, but that's ok.

I tried out Battleblock Theater, since it's another game I picked up for very little money in the Steam Sale.

It's from the same developer that made Castle Crashers, which is a fantastic game.  I think I was expecting something of the same caliber.

I didn't find it.  Battleblock Theater is a fairly forgettable platformer.  I've played so many platformers in my lifetime, it's a genre that I absolutely love when it's done well, so a platformer needs to either be Mario or something unique that blows me away to get my attention.  This is not that.  This is generic and has loose controls.

I didn't love this game, so away it will go into the "Games I'm Done With" folder in Steam.  At least I barely paid anything for it.

Wednesday, July 1, 2015

Monaco


Monaco is another game I picked up for super cheap in the last Steam Sale.  I had played a little bit of it when it originally came out on Xbox 360 and just remembered that I found the premise interesting.

I found the same thing again this time.  It's basically a heist game with super simple controls.  You move with one analog stick and use special items with the A button.  That's it.

And each character gets a special power.  Maybe you can see further than your other partners.  Or unlock locks faster.  Or knock out guards if you sneak up on them.  It adds variety and pushes you to work as a team.

I really think this game was designed to be played with a full team of 4 people.  It's an interesting premise when I'm playing it single player but I feel like the game would truly shine if I had 4 people to play local co-op with.

I'm going to put this one away in my backcatalog and keep it in mind for local multiplayer in the future.

Tuesday, June 30, 2015

Halo Spartan Assault


I picked up Halo Spartan Assault for a few bucks when it was on the Steam Sale the other week.  I didn't really know anything about it, but I've had fun in the Halo universe many times in the past so I figured it couldn't hurt.

Well, I played it and found a fairly mediocre twin-stick shooter.  It plays fine with either mouse+keyboard or gamepad.  It's set in the Halo universe.  You move with one stick and shoot with the other.  All the weapons and enemies are themed on Halo.

And that's about all there is to it.

I guess I was expecting more.  It truly underwhelmed me.  If you're a die-hard Halo fan who loves twin-stick shooters then this game is perfect for you.  If you're anyone else you shouldn't waste your money here.

Monday, June 29, 2015

Massive Chalice


I finally went through some of the Kickstarters that I kickstarted and grabbed the keys for games that are finally finished.  Massive Chalice is a game I was really excited for, so I plugged my key into Steam and jumped into the game.

I was met with disappointment.

I don't want to do a long analysis of why I didn't like the game but it basically came down to two reasons.  One: I hate the visual style.  Two: I hate the tactical combat.  The visuals didn't click with me at all and the tactical combat felt super derivative and just not fun at all.



There's a lot of game here for people to dig into if it clicks with them.  I have to admit, I did like the strategic level of kingdom building in this game.  Building keeps, defending the realm against increasingly difficult odds, and playing matchmaker to create new bloodlines of heroes were all fun.  If I could have done that, automated the tactical battles, and had a new visual style on this game I think I would have loved it.



For me this is another Kickstarter flop.  I loved the pitch, but didn't like the end result at all.  These days I'm much more skeptical of my Kickstarter backings.

Friday, June 26, 2015

Return to Heroes of the Storm


Heroes of the Storm launched officially at the beginning of the month.

I played it extensively in Alpha and loved the game until they made a change that totally changed the game for the worse, at which point I drifted away.  I heard from my friends that they rolled back that change almost right after it happened because the community hated it, but the spell was broken and I was on to other games.

Now that it's officially released and I know my progress won't be reset I started playing again.  It's easily my favorite MOBA on the market.  I've been playing a little bit each day to finish the daily quests and earn gold.  It seems to be a good balance for me.  If I were to sit down and play it for an entire evening I would get burned out, but a few matches each day is perfect.

It's the most approachable MOBA on the market.  If you've ever been interested in the genre but scared away by the horror stories, then this is the game you should check out.  There are no item builds, no last hitting, and experience is shared across the team.  It has all the core MOBA things I love and none of the annoying mechanics that I hate.

If you haven't taken a look at Heroes of the Storm yet, you should.  It's free to play, so there's no reason you shouldn't give it a shot.

Thursday, June 25, 2015

Mostly Unscathed from the Latest Steam Sale


Outside of major releases that I really want to grab on day one, I get most of my games during Steam sales these days.  It's amazing how fast game prices fall on PC.  Wait six months, look at the next Steam sale, and that game that was a full-price AAA title is probably half off.

Which is starting to skew my perspective.  I'm not even jumping on deals like that anymore.  $30 for a $60 game that released six months ago?  Not good enough.  I can always just wait for the next Steam sale because it will probably be discounted even more.

This steam sale I spent under $25.  I didn't pick up any games over $10.  That's kind of the tipping point for me now.

It helps that I've purchased all the games I've been interested in during past Steam sales so I don't have a huge backlog of games I'm interested in.  But I do have something like 35 or 40 games on my Steam wishlist that I'll pick up once they fall in price.

A lot of games on my wishlist right now are trapped in that middle ground where they aren't brand new but they aren't quite old enough to have big enough discounts for me.

It's weird how my value of videogames is changing.  I'll still pick up the occasional day one purchase for $60, but if a game doesn't fall into that category for me I'm more than happy to wait for it to go on super sale... because it will.  There's no question anymore on PC, any game I want will go on sale.