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Showing posts with the label Codename S.T.E.A.M.

Changed My Mind: Codename S.T.E.A.M.

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I wrote up some reactions to the Codename S.T.E.A.M. demo while I was in the middle of playing it last week.  Last night I finally sat down and finished playing the demo. I've decided to not buy the game. It's sad for me since I was really looking forward to Codename S.T.E.A.M.  On paper it seemed to be a really cool turn based strategy game that would be a good fit for me. In practice it falls apart for two main reasons: The enemy turn takes way too long. The best strategy is to rush to the goal. By the end of the demo I hated both of these things. Waiting for the enemy to take their turn and move around becomes excruciating after a few levels.  It's even worse once the levels get more complicated and contains more enemies. As far as the "strategy" in this game... all my careful strategy and best laid plans are worse than just rushing one character to the end of the level and getting them in the "Goal" area.  Once I discovered th...

Codename S.T.E.A.M. Demo and the New 3DS

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I've been super excited for Codename S.T.E.A.M. ever since it was announced at E3 this year! It's a turn-based strategy game from the same people who make Fire Emblem.  This game is set in a steampunk world with lots of interesting visuals.  Each turn players have a certain amount of "steam" which is used for movement and attack.  Since both move and attack share the same resource it becomes a game about balancing when to use each one. The demo just released earlier this week so I've been playing it off and on.  My reaction has been mixed. I can tell the core of the game is really good, and I'm still most likely going to buy it.  I love the turn based strategy and the steam mechanic of resource management.  But there are some issues that I wouldn't have noticed if I skipped the demo. My two biggest issues are the alien movement and the controls. Alien movement is the enemies' turn and it takes a really long time to sit through.  While wai...