Revisiting Destiny and the Level Gap

I've been playing Destiny some more.  It's my current exercise-bike game.  I'll play it for an hour or two at a time while I'm doing my exercise for the day.

The gameplay still hold up really well.  The core of the game is just superb.  The gunplay, melee, grenade, and super power balance is spot on.  It's amazing how great they made it.

Now that I'm almost done leveling up my second character through the story I'm noticing some of the same issues creeping up.

My main problem with the game is that after you hit level 20 there is no clear progression track if you're a solo player like me.  I don't have time to organize groups of people to do the hard mode strikes or the endgame raids in Destiny.  The matchmaking works just fine for normal strike missions, but it falls apart after that.  And there is no matchmaking at all for raids.

I currently have a level 26 Warlock and an almost level 20 hunter.

Tons of information about the new expansion came out last week, and while some of it looks like it would be perfect for me I don't think I can play it.  The content starts at level 28.  My highest character is level 26.  There's no clear path for me, as a solo player, to get two more light levels.  So, an expansion that would be a day one buy for me (because of the new co-op mode) has become a never buy.

The Destiny team needs to take a note from the way MMOs typically do expansions.  They always seem to give returning players a clear and quick way to dive into the new content.  If Destiny had that, I would grab the new expansion for the co-op mode alone.


  1. The core gameplay is indeed solid, but I found nothing of value to do with it. I just stopped enjoying the game entirely and I haven't looked back since.

    1. I have really high hopes for Destiny 2, whenever that comes out. Now that they have such a solid core gameplay experience they won't need to redevelop it. They can just concentrate on everything else surrounding the core gameplay.


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