2022 Games of the Year: Halo Infinite
Halo Infinite is both a hard game to assess and an easy game to assess. It's essentially just more Halo.
But... it's a good Halo. I've felt like the Halo games have been more "miss" than "hit" ever since Halo 3 and this is the first time I've latched onto one and truly enjoyed it since then. I did play and finish Halo 4 and Halo 5 but I didn't think they were very good. Plus, they felt less and less like the classic Halo I enjoyed.
Halo Infinite is a return to form. It allows you to finally live out the fantasy that the box art from Halo 1 promised all those years ago. "Here's an open world on a Halo ring. Go nuts. Have fun!" Kind of. The hedging here is because Halo Infinite also has more traditional Halo levels and they're just not that good.
I enjoyed most of my time in the open world but I struggled to stay engaged through the scripted corridors of the more traditional level structure. The worst part was that the game was backloaded with those types of levels.
It's safe to say I feel mixed on the main campaign. Although, the biggest highlight there was the grappling hook. It alone is amazingly fun.
Multiplayer got its hooks in me for a few solid weeks when this game launched. I was playing multiplayer and getting progress on the battle pass daily from the time I started playing Halo in December until sometime in the first half of January. It was a pretty good run. I could definitely see a future where I go back for more Halo Infinite multiplayer as they develop that over time. Maybe a certain season will have something interesting that resonates with me and pulls me back in kind of like my current relationship with Fortnite.
Halo Infinite is the best Halo game I've played in years and the multiplayer bumps it up a notch too. I feel like this one might hang out in the top ten for awhile but I'm interested to see where it lands by the end of the year.
That means our running ranking currently looks like this:
- FFXIV Endwalker
- Halo Infinite