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Showing posts with the label Halo

2022 Games of the Year: Halo Infinite

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Halo Infinite is both a hard game to assess and an easy game to assess.  It's essentially just more Halo. But... it's a good Halo.  I've felt like the Halo games have been more "miss" than "hit" ever since Halo 3 and this is the first time I've latched onto one and truly enjoyed it since then.  I did play  and finish Halo 4 and Halo 5 but I didn't think they were very good.  Plus, they felt less and less like the classic Halo I enjoyed. Halo Infinite is a return to form.  It allows you to finally live out the fantasy that the box art from Halo 1 promised all those years ago.  "Here's an open world on a Halo ring.  Go nuts.  Have fun!"  Kind of.  The hedging here is because Halo Infinite also has more traditional Halo levels and they're just not that good. I enjoyed most of my time in the open world but I struggled to stay engaged through the scripted corridors of the more traditional level structure.  The worst part was that th...

Halo Spartan Assault

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I picked up Halo Spartan Assault for a few bucks when it was on the Steam Sale the other week.  I didn't really know anything about it, but I've had fun in the Halo universe many times in the past so I figured it couldn't hurt. Well, I played it and found a fairly mediocre twin-stick shooter.  It plays fine with either mouse+keyboard or gamepad.  It's set in the Halo universe.  You move with one stick and shoot with the other.  All the weapons and enemies are themed on Halo. And that's about all there is to it. I guess I was expecting more.  It truly underwhelmed me.  If you're a die-hard Halo fan who loves twin-stick shooters then this game is perfect for you.  If you're anyone else you shouldn't waste your money here.

Microsoft E3 Press Conference Thoughts

I had a lunch meeting so I'm a little behind on E3 today, but I just blasted through the Microsoft conference and have a couple minutes to write before the EA conference starts. It was a solid showing, but not enough to get me to buy an Xbox One.  There are a lot of games that are interesting to me, but most of them are on both Xbox One and PC.  I much prefer to use my monster of a gaming PC instead of spending more money on hardware I don't need.  It seems like I won't miss out on too much. The Xbox One exclusives that did  interest me are Halo 5 and Thieves of the Sea.  Halo 5 is fairly self explanatory, but I really liked the ODST vibe it gave off.  That has always been my favorite Halo game.  Thieves of the Sea looks like a sweet stylized pirate MMO that I would play in a heartbeat if it were on PC, but for the moment it's staying as a Xbox One exclusive. They showcased a lot of games and hardware announcements, I'm still kinda decompressing....

Top 5 Most Fun FPS Weapons of All Time

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Over the course of FPS history, developers have created many, many weapons. They come in all shapes and sizes; ranging from the realistic, e.g. Counter-Strike and Modern Warfare, to the fantastical, e.g. Unreal Tournament and Team Fortress 2. As time has passed, some of these weapons have stood above the rest. Whatever it is about these few special weapons, they're just more interesting, more intriguing, and more fun to play with. I'm sure everyone has their own set of favorite FPS weapons from the games they've played, but here's my top 5 picks for most fun FPS weapons.

The Battle Rifle: One of the Worst Weapons Ever Added to a Game

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Halo is one of the best selling and most played franchises in all of gaming. I've been on board the franchise since the original, and have beaten all the campaigns on at least heroic and a fair chunk on legendary. I never got that hardcore with the multiplayer, but I have played countless hours as a casual player. Like everyone else I have given it well deserved praise. However, one red mark stands out starkly in my mind. The battle rifle.

Crossing the Divide: From Mediocre to Master

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It's interesting to watch the evolution of a gaming community around one specific game.  Things begin to change after the hype and excitement of launch.  People play through the game and discuss it with friends.  They revel in the shared experience.  And then it slowly fades from mainstream attention.  But, for some, they cling to a game and never let it go.  This poses some challenges in competitive multiplayer games. The divide between mediocre players and master level players increases as time goes on.  No longer is there the full spectrum of players be paired against.  Instead, most of the player population has gotten good at the game and they are the only competition left. If you're looking for some specific examples, think along the lines of the Halo or StarCraft series. Where there is a lot of competition to be found. As the total population playing the game decreases, the average skill level of each player rises.  The longer th...

No Tolerance for Rude People

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I was playing a bunch of League of Legends yesterday and having a great time until I got into this one game where a teammate would not shut up about the way everyone else on the team was playing.  He was trying to micro-manage everyone else while at the same time telling us and the other team how much we sucked at the game.  In less then a minute I had him on my ignore list. I realized that I used to have a much higher tolerance for rude people.  I would try to work with them, or be nice to them and make them understand that some people are still learning a game.  Now I just ignore them.  I have better things to do with my time.  If someone else is ruining my gameplay experience why should I bother listening to them? It isn't only League of Legends either.  When people are whiny, complaining, or making fun of teammates in Halo Reach I'll mute them as soon as possible.  I'm sure if I went back to WoW and started running dungeons I wouldn't ...

Gaming Time/Skill

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 Image via Penny-Arcade I suck at Halo Reach.  I'm not a bad gamer and I do fine in the campaign, but compared to everyone else in matchmaking online I am not good.  Penny-Arcade summed up my feelings perfectly, so I couldn't resist using their strip from last week. Why do I suck at Halo?  I've been playing video games for something like 20 years now, so it's not lack of experience.  I like FPS games and I play them often, so that's not it.  I'm 23 and my reaction times are still good.  I think the problem is my lack of time. To get good at twitch games like Halo Reach a person needs to spend a lot of time with that particular game.  It all comes down to execution, which can only be improved through playing.  I don't have as much time to devote to any one game as I used to.  I have work, taking care of my newborn, spending time with my wife, and other adult responsibilities.  Also, I like trying a lot of different gaming expe...

Halo Reach Impressions

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Halo Reach is out and I like it.  It's a pretty sweet game.  I don't think it's the be-all end-all of first person shooters like a lot of reviews have made it out to be, but I certainly can't bash Bungie for the level of polish they put into their games.  Overall, Reach is Halo refined, with a few new features thrown in for good measure.  It doesn't revolutionize the Halo series but I can say for sure that if you liked any of the previous entries in the Halo series you will like Halo Reach. The first thing I noticed when I started the campaign is that I got to play as my own Spartan.  Since the main character doesn't have to be Master Chief the player is free to create their very own Noble 6.  The armory options lead to a lot of personal touches on your Spartan.  I felt that I was more connected to my character as I played through the game simply because he was mine and not some pre-determined entity.  Many of the cutscenes play out through th...

Pedigree and the Importance of Developers

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I love to see innovation , polish, refinement, and new gameplay experiences in gaming.  But it's hard to find games that do these things well.  One of the things I always take into consideration while looking at new games is the game's pedigree.  Which is to say that I pay attention to the developer of the game. Halo 3 developed by Bungie When I look at the developer of a new game that hasn't been released, a lot of the time I can tell if it's going to be good based on previous games the developer has made.  Take my post the other day on Halo Reach .  I'm debating whether I'm going to buy it, but I can guarantee that it will be a highly polished and well executed game.  I know this because I've played all the other Halo games that Bungie has made and they're all examples of high quality games.  Bungie has proven themselves to me. World of Warcraft developed by Blizzard Entertainment I know a lot of other developers that I can count on to make gre...

Halo Reach Thoughts

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Halo Reach is being unleashed on the gaming community in the near future.  Somehow it's kind of fallen off  my radar, but the release date is coming up so it's time to figure out if I plan on buying it. You see, I own all the Halo games and have gotten most of them on release day, but this year I have a baby on the way and money is a little more tight, so I really need to consider a new game before I go drop $60 on it. My main concern is that Halo has already been done to death.  Since Halo: Combat Evolved (the first game in the series) Halo hasn't changed all that much.  They designed the Golden Triangle of melee, guns, and grenades in a first person shooter and each iteration of the series from that point on has only introduced minor tweaks or graphics upgrades.  Besides breaking multiplayer balance in Halo 2 the games are all very similar. For the most part Halo Reach looks like more of the same.  The improvements this time around are more units ...

Innovation Trumps Graphics

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Most of the games that hit the market today are not new.  They may look new or sell themselves as new, but the majority of the time they use old gameplay mechanics.  Developers constantly take each other's ideas and recreate the same type of game. Think of all the shovelware out there.  So many games aren't even worth five minutes of your time.  It is really sad. Playing Bayonetta is like playing Devil May Cry 3, which is like playing Devil May Cry 2, which is like playing Devil May Cry.  That's really the spark that got me thinking about rehashing gameplay mechanics.  Bayonetta has a crazy story and different visuals, but it is essentially an old game with a new layer of paint. When developers have really high production values they can get away with remaking the same game.  The Halo series comes to mind.  Between Halo, Halo 2, Halo 3, and Halo: ODST not a lot has changed.  All the games basically play the same.  If you didn't like...

Halo Reach Beta Initial Impressions

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Sadly, I am underwhelmed.  I was expecting an entire new experience with all the changes Bungie has been touting, but it is not so.  This is still the same old Halo you either love or hate.  As for me, I'm pretty apathetic towards it. Players now select loadouts at the beginning of each game.  This is fairly standard now in most FPS games, so it isn't surprising to see it in Halo.  Each loadout contains different armor abilities to help change up the way your character plays.  Sprint, Jetpack, Stealth, and Guard all lead to some new gameplay options but the game still plays like Halo. There are new weapons and game types which are always welcome.  The weapons are interesting and I think they all have a place in the game.  I really like headhunter and stockpile - two of the new game types. In headhunter you don't get points for your kills until you deposit the skulls of your victims in a designated spot.  Opponents drop all collected sk...

PSA: Halo Reach Beta is Live Today

Halo Reach beta goes live within the next few hours.  If you have a beta key or own Halo ODST I fully expect to see you online tonight.  Get prepared with this Halo Reach beta primer via Joystiq .

Sunday Viewing: Halo Reach on the Horizon

I'm getting pumped for the Halo Reach beta next week.  Anyone who has Halo ODST gets access and I fall into that category.  The live action trailer released this week just helps top off the buzz surrounding Reach. I stumbled upon an internet gem last week involving Dwarf Fortress.  In Dwarf Fortress players start and maintain a fortress over the course of its lifetime.  It is an overwhelmingly complex game.  A group of players got together and each played for one year.  Then they would save the game and send the save file to the next player.  They wrote about the progress of their fortress as it came along. With that lead-in out of the way I want to point you to the year run by StarkRavingMad .  He is about 5 years into the play session and the fortress has had plenty of time to get messed up by multiple overseers.  His description is simply epic.  I don't want to ruin it, just read it . Once again I'm going to mention the StarC...

Current Games: StarCraft 2 Edition

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A quick update on what I'm playing and what I intend to play. I'm investing a lot of time in StarCraft 2 and in writing posts for my StarCraft 2 Newbie Guide .  I hope they are clear and helpful.  They are all things that I didn't know 2 weeks ago when I started playing StarCraft 2. I beat the Splinter Cell Conviction single player campaign.  I liked it, but not as much as the co-op .  I'm doing a second playthrough on the hardest difficulty and playing around with some of the extra modes in the game.  Going for the P.E.C. challenges keeps me busy too.  I hope to do a second playthrough of the co-op campaign on a harder difficulty as well.  I'm really enjoying my time with Splinter Cell, but the co-op is much more impressive than the single player. I have Darksiders from Gamefly on the floor next to my Xbox 360.  I haven't put in the disc yet, but it is next on my list. I'm still dabbling in the Blur beta .  I can't believe how muc...