Sunday, January 16, 2011

Endgame Time Commitment


Heroics in WoW take too long.  I love the challenge, I love the difficulty, but I hate the time commitment it takes to run 5-man dungeons.  I need 2+ hours to successfully clear a heroic dungeon, but that's hard to come by when you're a parent, work for a living, and have WoW crash constantly.  2 hours is a lot of time to ask of someone who plays casually.

I can feel my interest in the game waning, and the time associated with endgame content is a big reason.  I want to be able to jump online and have an exciting adventure in 20-40 minutes.  That's not an unreasonable request.  I can get exactly that from games like League of Legends and Team Fortress 2.  At the moment in WoW it takes around 40 minutes in the queue as a DPS and then 2+ hours to clear a heroic.  Even when I run with guildies and have no queue wait time I still usually end up leaving before we complete the dungeon.

I feel I'm in a weird spot.  I want the difficulty to remain high, but I don't want heroic dungeons to take so long.  Besides completely getting rid of trash mobs I don't know how they could solve this problem.  Maybe I'll be happy when they nerf the bosses and make runs quicker, but honestly I'll probably be unsubscribed by that point.

3 comments:

  1. Or you could just extend the heroic reset timers (from the raid menu) and continue the instance later.

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  2. If I had a regular group that's what I'd do, but the current thinking is usually that everyone wants to complete as many dungeons as possible as fast as possible.

    If I had a strong group of real life friends to play with then I would suggest it. I don't think it will work with pugs and guildies.

    Thanks for the thought!

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  3. Oh dude, I am completely on board with that. I play to see my friends on occasion, and to run the occasional 5-man. The last one I did was HoO on NORMAL, and that took 2.5 hours. What in the name of hell!

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