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Showing posts with the label Patches

Final Fantasy XIV: Patches and Endgame Content

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I'm still playing Final Fantasy XIV and I'm still trying to get my head around everything the endgame has to offer.  But, I wanted to mention how impressed I am with their patches. Patch 2.51 just released last week.  In terms of Final Fantasy XIV patches it's a "minor" one.  A minor patch in any other MMO I've ever played would include some bug fixes and small balance tweaks.  This patch in FFXIV added the Gold Saucer.  It's an entirely new area of the game that is completely visually unique and has a bunch of new activities.  They added Triple Triad, a complete digital card game, along with things like Chocobo Racing and mini games scattered throughout the area.  This patch really impressed me.  It might be what convinces me to subscribe to this game. I mean, they just add so much content per patch.  Every "major" patch has added new storyline quests as well as 3 or more new dungeons or encounters to run.  They make other MMOs l...

Expansion Packs: Two Case Studies

After writing all week about expansion packs I've been thinking about two prime examples of expansions packs in action.  Namely, World of Warcraft and EVE Online.  Although their update structure is different, they both have some of the best updating practices on the entire MMO market. EVE Online uses the consistent but incremental system that I outlined in my last post.  They release expansion packs for free through patches containing new content and features. Sometimes these features are quite ambitious and create entire new ways to play EVE.  In the past they introduced exploration as a skill-set that differs from all the others.  They are currently working on implementing planet control and harvesting.  Their goal with the expansion beyond that is to allow players to walk in space stations and have a human avatar outside of their ship. Not only do the features introduce new scope to the game, but they are delivered consistently and freely.  ...

Expansion Packs vs Patches

Patches and expansion packs both add new features and content to the games we know and love.  The difference is that patches happen on a small scale and expansion packs happen on a large scale.  Which is the better model to use when releasing updates?  Let's weigh some pros and cons. Patches allow developers to deliver new things to their players constantly.  Players are always itching for new features and content so they love having the influx of new stuff that consistent patches bring.  It also gives players a sense that the development team cares about the community and that they haven't abandoned the game.  If new content and features are added to the game regularly it gives the world a feeling of progression, it keeps the world from growing stagnant.  Another thing to keep in mind is that no one is going to argue with receiving free updates, which is exactly what patches do. Expansion packs help out the developer more than the players. ...