Posts

Showing posts with the label Dungeon Crawler

Card Hunter Update, Acquisitions Inc!

Image
Acquisitions Incorporated is my absolute favorite live D&D game to watch.  They just partnered up with the Card Hunter team to release a Card Hunter expansion starring their characters. I jumped back into Card Hunter just to play it, and while I loved the story and pre-made decks of the Acquisitions Inc campaign I was very quickly reminded why I stopped playing this game. Namely, it's often just too hard to make progress and it's unclear what to do differently to get better.  If there was some progress being made or some skill being learned that I could get better at and see improvement then Card Hunter would be a game with a lot of legs. But, for me, it's just not.  I love the core gameplay but hate the progression system and the lack of player messaging when it comes to progressing. Card Hunter got me back for a couple days to play the Acquisitions Inc content, but now I've bounced off it again. At this point I'm just going to keep an eye on this...

Card Crawl

Image
Card Crawl is a diamond in the rough.  By rough... I mean the Apple App store and by diamond... I mean a good game. Card Crawl is kind of like playing through a tactical solo dungeon crawl... with cards.  It's also a little bit like solitaire?  I feel like I'm not doing a good job here.  Stick with me, the game is good. What happens is you are dealt a hand of four cards and you have to manage them.  They're in the middle area which represents the dungeon.  There are six types of cards in the dungeon and a few ways to deal with them.  The card types are shield, sword, coin, potion, special ability, and monster.  All of the card types can be dragged down into the section around your character, but the catch is that you only have two hands and one backpack.  This means only three items can fit on your character at any time.  Monsters, on the other hand, can be attacked with swords, get hit by special abilities, be defended against wi...