Moral Shades of Gray
A lot has been written about Dragon Age II. There are good blog posts and reviews that discuss the overall game, but I haven't seen much said about my favorite design choice. In past Bioware games there has always been a good/evil scale that your character gets placed on. The more you say and do good things the more you slide towards the good side of the scale. Do dastardly deeds and verbally eviscerate others and you'll slide towards the evil end. Dragon Age II does away with this moral scale. It's unbelievably liberating. I can choose whichever dialog option I think fits the situation instead of feeling like I have to make my character play a part. I love the smart-ass answers, but it's something I wouldn't have explored in the Mass Effect series because my Shepard is a good guy. He doesn't give flippant answers. That wouldn't be nice. My Hawke, on the other hand, is a smart-ass with a tough exterior but a heart of gold. H...