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Showing posts from July, 2014

Final Fantasy IX: Preamble

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I'm nervous to start Final Fantasy IX.  I've always considered Final Fantasy IX and X to be my favorites in the series.  I'm afraid that they won't hold up to my favorable memories of them. I had nostalgia for Final Fantasy VII and VIII, but not to this extent.  When they didn't hold up quite as well as I thought they would I was disappointed, but not crushed. Now that I'm on the verge of starting Final Fantasy IX I'm finally realizing how much I've built it up in my mind.  I sincerely hope that these next two games hold up well.  In my memories, Final Fantasy IX has the best characters and character development in the entire Final Fantasy series and Final Fantasy X has the best complete package of a game. I just needed to get this out there so that I can psych myself up to start Final Fantasy IX.  That's it for my ramblings... time to start. Final Fantasy Project Article List

Final Fantasy VIII: Wrap-Up

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Final Fantasy VIII was really good.  It's the most ambitious game in the series up to this point.  I honestly think it's better than Final Fantasy VII in every respect except for the battle system. I love the storytelling in this game.  There is real character development finally!  They change and adapt throughout the game.  I had such a good time watching the characters grow. I had forgotten, but Final Fantasy VIII is a time travel story.  Those are difficult to tackle but extremely rewarding when done well.  This is one where the execution is very good, not quite as good as Chrono Trigger , but still very good. All the storytelling elements are better than previous games.  The FMVs and music that accompany the story are just fantastic.  The writing and dialogue is much more natural. I completed this game while doing a low level playthrough.  I finished the game with my highest level character at level 17.  In the end I kind of broke the battle system because of i

Rewards for Playing vs Rewards for Winning

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While working on my Final Fantasy Project I've also regularly been playing Hearthstone and Heroes of the Storm.  Both are fantastic Blizzard games.   Hearthstone is their digital CCG and Heroes of the Storm is their new MOBA. It's extremely interesting to see the way their incentives are structured.  Both games use in-game gold to let players buy goods.  In Hearthstone you can buy card packs or arena entries and in Heroes you can buy new heroes to play with.  Both games let you earn gold by playing in various ways. The big difference is that Hearthstone rewards you for winning, while Heroes rewards you for playing.  I've found myself get more drawn into Heroes because of this. In Hearthstone three wins will get you some in-game gold.  In Heroes you get experience for playing any game whether you win or lose.  That experience causes you to level up and at each level up you get gold. Both games have daily quests.  Hearthstone daily quests usually take the form

Final Fantasy VIII Initial Impressions: Breaking the Game

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I may have broken the junction system in Final Fantasy VIII.  I've beaten the first disc, my characters are still around level 12, and I can usually one-shot bosses.  Let me explain. Going back to this game was intimidating because the Junction system is so complex.  I knew that I never really grasped it last time I played so this time I did research before playing. Here are the basics.  This paragraph may hurt your brain, don't feel bad about skipping to the next one.  Your character only has one command (Attack) unless you junction a Guardian Force (GF).  Guardian forces are summons, but they also grant you commands, abilities, and let you junction magic as long as they're junctioned to you.  Commands that can be equipped are things like Magic, Item, GF, Mug, Card, Draw and others.  These let your characters actually do things other than attack in battle.  Now that a GF is equipped you can junction magic!  But first, you need to acquire magic through drawing or r

Suspend / Resume

Right now one of the most important features to me is the ability to suspend and resume a game whenever I need to.  I have 2 little kids (under 4 years old), so when I'm at home they always take priority.  When I game I need to be able to stop at any moment to help them out or spend time with them.  It's given me a completely new appreciation for good suspend and save features. Save anywhere is really nice to have, especially if it's quick to do.  But even better than that is the ability to instantly suspend a game.  This is why I've been spending so much time with my 3DS and Vita.  With the 3DS I can just close the lid and know the game will be in the exact same spot when I come back.  The Vita is just as easy with the PS button which instantly suspends the current game.  This is easily the best feature of these systems for me. Another awesome thing I've found is on the Wii U and 3DS virtual console.  Virtual console titles are games from the NES era through th