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Showing posts with the label Leveling

Sunday Reading: Long Week Edition

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This was an overwhelming week.  I got married and started my crazy summer work schedule.  I'm providing you with Sunday links anyway. I'm trying to stay in the Wordcount Blogathon 2010 by posting every day in May.  Half way done.  I hope I hang in there.  I'm extremely tired and worn out right now. Tobold has an epic EVE Online review made up entirely of comments people have posted on his blog.  A lot of EVE players got extremely worked up about Tobold's impressions, so he used what they had to say to prove his point.  It is remarkably well executed. Syp posted on earning your wings instead of being handed everything on a silver platter.  It is one of those stale MMO conventions that needs to be spiced up. Enjoy your Sunday and this Star Trek clip from jandrewedits.

Expansion Packs: Two Case Studies

After writing all week about expansion packs I've been thinking about two prime examples of expansions packs in action.  Namely, World of Warcraft and EVE Online.  Although their update structure is different, they both have some of the best updating practices on the entire MMO market. EVE Online uses the consistent but incremental system that I outlined in my last post.  They release expansion packs for free through patches containing new content and features. Sometimes these features are quite ambitious and create entire new ways to play EVE.  In the past they introduced exploration as a skill-set that differs from all the others.  They are currently working on implementing planet control and harvesting.  Their goal with the expansion beyond that is to allow players to walk in space stations and have a human avatar outside of their ship. Not only do the features introduce new scope to the game, but they are delivered consistently and freely.  ...

Expansion Packs vs Patches

Patches and expansion packs both add new features and content to the games we know and love.  The difference is that patches happen on a small scale and expansion packs happen on a large scale.  Which is the better model to use when releasing updates?  Let's weigh some pros and cons. Patches allow developers to deliver new things to their players constantly.  Players are always itching for new features and content so they love having the influx of new stuff that consistent patches bring.  It also gives players a sense that the development team cares about the community and that they haven't abandoned the game.  If new content and features are added to the game regularly it gives the world a feeling of progression, it keeps the world from growing stagnant.  Another thing to keep in mind is that no one is going to argue with receiving free updates, which is exactly what patches do. Expansion packs help out the developer more than the players. ...

Sunday Reading: MMO Leveling

If you are looking for some Sunday reading I would highly recommend checking out Klelith's analysis of the MMO leveling conundrum.  It dives deep into the problem that occurs when friends out-level each other.  Klelith does a great job of explaining the different models currently in place in the MMO world.  If you've ever wondered about solutions to this problem make sure to check out the post .