tag:blogger.com,1999:blog-2362493828562728346.post3602625697384190125..comments2024-02-15T03:13:35.200-06:00Comments on A Green Mushroom: A Chance to PlayVoidhttp://www.blogger.com/profile/14547474651935176402noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2362493828562728346.post-13851582030362086892011-05-05T22:09:22.095-05:002011-05-05T22:09:22.095-05:00I love a good guided experience, but I've felt...I love a good guided experience, but I've felt a ton of boredom lately because so many games feel formulaic. Predictable storytelling and rehashes of the same concept through sequels have disappointed me lately. There are many exceptions but I wanted to look at a different way of creating a game.<br /><br />To answer your question about sandbox games, they aren't all created equal. Most have a "main" story and slowly unlock content as you progress through it. Minecraft literally just says go, with no hand-holding or semblance of story. It's much more like adult legos than it is like a traditional video game, but I like it a lot.Voidhttps://www.blogger.com/profile/14547474651935176402noreply@blogger.comtag:blogger.com,1999:blog-2362493828562728346.post-53432298713400955932011-05-05T07:18:17.734-05:002011-05-05T07:18:17.734-05:00Aren't a lot of open world games like this? I...Aren't a lot of open world games like this? I've heard people talk about games like Farcry 2, EVE Online, Red Faction: Guerrilla in terms not unlike what you're using to describe Minecraft.<br /><br />Personally I have no time/desire to play sandbox games.... they bore the snot out of me. I prefer a more guided experience, where I'm told a story (be it Mario's epic quest to rescue the princess yet again, or Shephard's fight against overwhelming odds).Andrewhttp://systemicbabble.comnoreply@blogger.com