The Legend of Zelda: Breath of the Wild
In this episode:
- The Legend of Zelda: Breath of the Wild is finally out, and Beej and Void are playing (and loving) it. Void has it on the Switch, and Beej grabbed it on Wii U. We discuss the differences in the versions and how each piece of hardware handles the game (hint: they’re pretty much the same).
- We discuss how Breath of the Wild treats armor and weapons differently than other games in the series, making it much more like a traditional RPG, but still feeling totally like Zelda.
- The setting is a unique version of Hyrule, and it’s a welcome change. You can see the other Hyrules there, but this one feels more alive...even though it has technically been destroyed.
- Nintendo did what Nintendo does: makes a game full of fun little details. In a way, they did what Blizzard did with World of Warcraft--took an existing genre and perfected it.
- The game assumes you’re not stupid and doesn’t have a real “tutorial.” You have an intro, get some abilities, and are set into the world. It’s awesome.
- Hardest Zelda ever. And that’s a good thing.
- There’s a story we care about, and we didn’t expect that from a Zelda game. But it’s not a Final Fantasy-style story. It’s told in a really cool way.
- There are multiple game systems that Void really loves digging into so that he can experience new and interesting gameplay that may not have been designed or intended, and even Beej got into figuring out how to use the game’s physics and systems to think outside of what the standard solution to a puzzle or fight would be.
- Overall, we are in love with this game, and we think it is worth every penny and second you spend with it.
Geeky Offer of the Week
- Play Zelda: Breath of the Wild for FREE by going to gameflyoffer.com/geek and help us out and support the podcast while you’re at it.
- Persona 4 Golden is still cool, but he got Zelda, so that’s taken priority.
- Shovel Knight is just as awesome on the Switch as it ever was.
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Music by CarboHydroM