This is really weird. I'm almost at the end of my game backlog.
Since I got my first job at age 15 (and got my first real buying power) this has never ever ever happened. I'm 28 and I've had a gaming backlog for 13 years at this point.
What do I do when I finish all the games I intended to play!?
This doesn't mean I'm about to stop playing videogames. It just means that I've always had games I own that I intend to play but haven't. That list is dwindling fast.
I've noticed that I'm going through games faster these days. Since I've been playing videogames for as long as I can remember I'm now really good at analyzing a new game. I figure out it's systems and what it has to offer, usually within the first 30-60 minutes of play, and then I decide if it's offering enough newness that I want to keep playing. Usually I don't. I have enough experience with games that I don't need to retread old ground most of the time.
It doesn't help that we're in the middle of the summer slump. New game releases will pick up toward the end of September, like they always do. But it's weird to think I might finally have my backlog cleared out by then.
I may finally get to do a deep dive into one of my evergreen games. These are games that I'm always playing a bit and always have fun coming back to. Things like Heroes of the Storm, Hearthstone, Team Fortress 2, Destiny, Civ V, Left 4 Dead 2, FTL, Mini Metro, Rocket League, and a bunch of iOS games I own.
We'll see what happens, but don't be surprised to see more thoughts on books, movies, TV, and other stuff on here in the next few months.
Friday, July 31, 2015
Thursday, July 30, 2015
Visual Novel Gameplay and Pacing
- Phoenix Wright Dual Destinies
- Professor Layton vs Phoenix Wright
- Danganronpa
I utterly failed to get into Dual Destinies. The pacing was so unbelievably slow. I was led to believe that these games had a lot of gameplay mixed into their narratives, but it turns out that Dual Destinies is mostly narrative. It's much more like reading a book than playing a game.
I moved on to Professor Layton vs Phoenix Wright. I've enjoyed a bunch of the Layton game in the past. Typically they have a bit of narrative followed by a puzzle followed by a bit of narrative. And this one is structured similarly. When I'm in the Layton sections of the game I have a lot of fun and make a lot of progress. Unfortunately, the Phoenix Wright sections suffer from the same slow pacing as Dual Destinies does. I really want to like it but it becomes a wall of text with little gameplay input at all.
At which point I booted up Danganronpa. This game seems to have the most gameplay out of these visual novels that I've tried. The characters are pulling me into the game and keeping me interested. I still haven't played enough to know if I like it or not, but the pacing hasn't put me off in the way the other two games have. I'm hoping this one will be a hit for me.
What have your experiences been with visual novel games? Do you have any recommendations of games that are narrative driven but paced well?
Labels:
3DS,
Danganronpa,
Gameplay,
Pacing,
Pheonix Wright,
Professor Layton,
PS Vita,
Visual Novels,
Vita
Wednesday, July 29, 2015
Arkham Side Missions
... um... so... batman. He's still cool.
That is to say, I'm still having fun with Arkham Knight even though I beat the game. I basically did a critical path run through of the game and didn't touch any of the side missions.
Now that the game is complete I've moved on to all the various side missions and I'm finding them really fun.
There's a great variety of activities to experience and it feels like there's always something different to jump to if I get bored of an activity. This has turned into the perfect game to play while I'm exercising on my stationary bike. I can put on a podcast and just work through side missions while exercising.
Chances are high that I'll beat all the side missions this way. Well, except for the 100+ Riddler puzzles. Those are kinda bullshit filler.
Labels:
Arkham Knight,
Batman,
Batman Arkham,
Open World,
PC,
PS4,
Xbox One
Tuesday, July 28, 2015
Armada
The main thing this boils down to is that Ernest Cline's first novel, Ready Player One, was better. It's more accessible and it's much more unpredictable (in a good way). Armada was completely predictable all the way through. I still had fun reading it, but it didn't have any surprises for me.
But, Armada might be for you if.....
- You read Ready Player One and enjoyed it
- You are really into video games
- You like VR
- You're interested in drones and government conspiracy
- You're a teenage boy
If any of those apply to you then there is something in Armada that will appeal to you.
But in all honesty, if you haven't read either of these books I would definitely suggest picking up Ready Player One. It's fantastic and feels much more accessible than Armada. I think it's much easier to relate to the references and events in Ready Player One. In my opinion it's the better book.
Labels:
Armada,
Audible,
Audio Books,
Kindle,
Novel,
Reading,
Ready Player One
Monday, July 27, 2015
Bloons TD 5
Bloons TD 5 is an amazing Tower Defense game. Before this, my favorite Tower Defense game of all time was Bloons TD 4... so this was a logical extension.
It's just as good as I hoped!
If you aren't familiar with the Tower Defense genre this is how it goes. Some kind of invading force is coming down a path and if they get to the end of the path bad things happen for you. Typically if a set number of enemies make it to the end you lose. You place towers along the path to try to stop the invaders. The invaders come in waves and between each wave you get some breathing time to build new towers or upgrade existing ones. That's Tower Defense in a nutshell.
Bloons TD is that, except the invading forces are balloons and the towers are monkeys. It's amazing.
This is a game I can easily recommend to anyone with a smart phone. Bloons TD 5 is well worth it. Or just go try it in your browser right now for free.
Friday, July 24, 2015
Trove
At it's core it's like Minecraft, but much more directed, and with combat that is actually fun. The combat and dungeon exploration is actually a much bigger part of the game than it is in Minecraft. Trove is more of an open world MMO, but it's still made of voxels and you can construct buildings and a home base.
It's an interesting mash-up of Minecraft and MMO. It's been fun to get into.
I especially love what they did with your custom plot of land. You have an area that is personally yours to build on, but you can summon it many places in the world. This way, your home basically travels with you into different zones and throughout different levels. It's a really cool way to tackle the player housing problem that many MMOs have.
The combat isn't super complicated but it's more involved than Minecraft. You pick a class and that class gets equipment and abilities. It seems like classes only have about 5 abilities, 3 of which are mapped to the mouse and 2 of which are on the keyboard. It's very manageable. And that let's the game be more action focused than most MMOs. It's definitely not your typical hotbar combat.
Since it's free to play and easily available on Steam I would recommend this game to anyone who has ever enjoyed a MMO or Minecraft. If either of those apply to you, you will probably find something in Trove that's appealing.
Thursday, July 23, 2015
Black Mirror Season 1
I like the overall aim of the show. It's basically set up as a modern day Twilight Zone all about technology. There are twists and turns and the typical Twilight Zone type of vibe, but it's been updated with technology in mind.
Some of the episodes revolve around social situations that could happen with our current level of technology. Others take place in a dystopian future (one of my favorite settings).
In the first episode I especially liked Episode 2 which takes place in a dystopian future where everything has been gamified. I'm sure you can see how that would appeal to me.
It's currently available on Netflix to check out if you're interested.
Wednesday, July 22, 2015
Her Story
I'm so glad this game wasn't spoiled for me. It's amazing.
It's an experience more than a traditional game.
You are sitting at a computer from the 90s with a backlog of video clips related to a certain police case. You use words to search through the clips and try to piece together what happened.
There is no traditional end of the game. Whenever you decide you've found out enough you log out of the computer and it's over.
I want to talk about all the intricacies of this game but it would ruin the experience. I might do a spoiler post about this one later in the week.
Tuesday, July 21, 2015
MMOs, Guilds, Endgame.... and Kids
After hitting level cap and completing the story in Final Fantasy XIV: Heavensward I feel like I'm pretty much done with the game until the next story patch hits.
The end game content of MMOs is usually tuned to be really fun with a consistent group of people. Typically this is called a Guild but it goes by many other names. In FFXIV it's called a Free Company.
I have a fantastic free company and they're always up for running content with anyone. They're super inviting, friendly, fun to talk to, and a blast to run content with.
"So", you might ask, "what's the problem?"
Well, I have kids. 2 little kids under the age of 5. They need things at all hours of the day. It's better now that they're both out of the baby and toddler stage, but they still consistently need things even after they're all tucked in for the night. Sometimes it's some water for their water bottles, other times my little one needs help with the potty (yay for potty training), occasionally my 4 year old needs to have a deep philosophical discussion about the stars.
My family will always be my priority, so I will drop whatever I'm doing to help them. My typical activity after they're in bed is to game and if I'm not playing a game I can pause I just walk away from the keyboard.
Therein lies the problem. If I'm playing a MMO with people that I actually know and who actually rely on me it means I can't just walk away from the keyboard. Running that same content with random people through matchmaking is a viable option, but it's just not nearly as fun.
My current position is either run end game content without much fun with random people or run endgame content with my FFXIV free company and run the risk of ruining the experience for everyone else.
I don't like either of these options which is why I'm mostly done with FFXIV until there is more single player content.
I wonder how many other parents out there run into the same type of situation.
The end game content of MMOs is usually tuned to be really fun with a consistent group of people. Typically this is called a Guild but it goes by many other names. In FFXIV it's called a Free Company.
I have a fantastic free company and they're always up for running content with anyone. They're super inviting, friendly, fun to talk to, and a blast to run content with.
"So", you might ask, "what's the problem?"
Well, I have kids. 2 little kids under the age of 5. They need things at all hours of the day. It's better now that they're both out of the baby and toddler stage, but they still consistently need things even after they're all tucked in for the night. Sometimes it's some water for their water bottles, other times my little one needs help with the potty (yay for potty training), occasionally my 4 year old needs to have a deep philosophical discussion about the stars.
My family will always be my priority, so I will drop whatever I'm doing to help them. My typical activity after they're in bed is to game and if I'm not playing a game I can pause I just walk away from the keyboard.
Therein lies the problem. If I'm playing a MMO with people that I actually know and who actually rely on me it means I can't just walk away from the keyboard. Running that same content with random people through matchmaking is a viable option, but it's just not nearly as fun.
My current position is either run end game content without much fun with random people or run endgame content with my FFXIV free company and run the risk of ruining the experience for everyone else.
I don't like either of these options which is why I'm mostly done with FFXIV until there is more single player content.
I wonder how many other parents out there run into the same type of situation.
Labels:
Final Fantasy,
Final Fantasy XIV: A Realm Reborn,
Guild,
Heavensward,
MMO,
PC
Monday, July 20, 2015
Rocket League is Rocket Powered Car Soccer and It's Amazing
This game should just be called what it is... Rocket Car Soccer.
That's what you need to know. You are a rocket car and you're playing soccer. The premise is simple.
I expected nothing from this game, but I found a world of fun. This is amazing.
The game just launched on PS4 and Steam, but if you're a PS Plus member like me then you got it for free through PSN this month. It's probably the greatest PS Plus free game that I've gotten. It's amazing.
I don't think I can do this game justice with words, you need to see it in motion. But just know, if you have PS Plus you absolutely need to grab this game (it's free!) before the end of the month.
That's what you need to know. You are a rocket car and you're playing soccer. The premise is simple.
I expected nothing from this game, but I found a world of fun. This is amazing.
The game just launched on PS4 and Steam, but if you're a PS Plus member like me then you got it for free through PSN this month. It's probably the greatest PS Plus free game that I've gotten. It's amazing.
I don't think I can do this game justice with words, you need to see it in motion. But just know, if you have PS Plus you absolutely need to grab this game (it's free!) before the end of the month.
Friday, July 17, 2015
Final Fantasy XIV Heavensward
Ok, I finally finished the main story of Heavensward. Let's talk.
This is Final Fantasy XIV's first expansion and for me it's a mixed bag. There's both good and bad.
First, The Bad. I hated leveling through this expansion. Heavensward increased the level cap from 50 to 60. The first 5 levels weren't too bad, but the xp curve after level 55 drove me crazy. The story no longer gave enough experience to keep leveling up and I had to do a ton of grinding. I nearly gave up on this expansion at level 57, 58, and 59. I would finish literally every quest available to me and still have half a level of experience points left that I needed. It was infuriating.
But the reason it was so infuriating was because the story was level gated... and the story was fantastic.
So, let's talk The Good. The story is amazing. It is easily the best story in an MMO expansion that I've ever experienced. It builds on the story from Final Fantasy XIV: A Realm Reborn. This may sound like nothing, but it's actually huge. Most expansions tend to throw away the old plot lines or at least ignore them. Final Fantasy XIV embraces it's story and continues to build on it masterfully.
The story is the shining highlight of Heavensward.
It would also be horrible of me to skip over the music. Heavensward has my favorite MMO music of all time. Hands down. It's amazing. I really hope they release a soundtrack for it soon, because I want it. The music is so good.
I don't know how I feel about this expansion overall. I'm level 60, I've finished the story, now I'm kinda waiting for the future content patches. Speaking of those content patches, they should be good if history shows anything with Final Fantasy XIV. The content patches for A Realm Reborn were great.
I don't know if I would recommend this expansion to people in it's current state. If you want to see the continuing story of Final Fantasy XIV... it's probably worth it. But, I can't understate how bad the experience curve is in this game. Be warned. But also be warned that the story is fantastic.
Thursday, July 16, 2015
Tavern Brawl is so FUN!
The single biggest thing that has pulled me back in is the new Tavern Brawl mode. It is a mode that is open from Wednesday to Sunday each week and it has a rotating rule set. Every week is a new and crazy set of parameters. As soon as you win your first Tavern Brawl game for the week you instantly earn a card pack.
All of this together totally appeals to me.
I highly recommend checking out Tavern Brawl if you've even played Hearthstone. The rulesets are so fun and varied. This is the most fun I've ever had with the game.
Wednesday, July 15, 2015
Random Mobile Gaming
I've been trying to level up and finish the main story in Final Fantasy XIV Heavensward lately with my core gaming time, but I've also had little spurts of time to play mobile games on my phone. They're all fun in short bursts and I've talked about most before, but I thought it would be fun to give a quick rundown.
Spider Solitaire
I used to play this for hours on one of my old Windows PCs before I had a gaming rig. I found a great version on iOS and I've put much more time into it than I thought I would. Spider Solitaire is my favorite form of classic Solitare out there.
You Must Build a Boat
A fantastic match-3 puzzler that is a follow up to 10 million. I loved that game and I love this one too. I've almost beaten it, at which point I'll retire the game. It's really nice to have a match-3 puzzler with a definite end. It makes me feel invested all the way through.
Hearthstone
I'm still occasionally playing Hearthstone on my phone. I'm finding myself wishing more and more for pre-constructed decks and the ability to play single player content. I don't really like the deck building and I don't enjoy waiting for other players to take their turn. There's still something at the core of this game that appeals to me, so it hasn't fallen out of my gaming rotation completely.
Puzzle & Dragons
After really getting into the Mario Puzzle and Dragons when I last traveled I thought I would revisit the iOS version. Now that I understand the game I find it much more enjoyable, but it's still not as good as the version without F2P mechanics. I've been playing this one off and on but I feel like it might fall out of my rotation soon.
Have you guys found any good iOS or Android games lately? I'm always looking for more mobile experiences.
Spider Solitaire
I used to play this for hours on one of my old Windows PCs before I had a gaming rig. I found a great version on iOS and I've put much more time into it than I thought I would. Spider Solitaire is my favorite form of classic Solitare out there.
You Must Build a Boat
A fantastic match-3 puzzler that is a follow up to 10 million. I loved that game and I love this one too. I've almost beaten it, at which point I'll retire the game. It's really nice to have a match-3 puzzler with a definite end. It makes me feel invested all the way through.
Hearthstone
I'm still occasionally playing Hearthstone on my phone. I'm finding myself wishing more and more for pre-constructed decks and the ability to play single player content. I don't really like the deck building and I don't enjoy waiting for other players to take their turn. There's still something at the core of this game that appeals to me, so it hasn't fallen out of my gaming rotation completely.
Puzzle & Dragons
After really getting into the Mario Puzzle and Dragons when I last traveled I thought I would revisit the iOS version. Now that I understand the game I find it much more enjoyable, but it's still not as good as the version without F2P mechanics. I've been playing this one off and on but I feel like it might fall out of my rotation soon.
Have you guys found any good iOS or Android games lately? I'm always looking for more mobile experiences.
Labels:
Blizzard,
Hearthstone,
iOS,
Mobile,
Mobile Gaming,
Puzzle and Dragons
Tuesday, July 14, 2015
Arkham Knight
I picked up Arkham Knight for the PS4.
The real inciting incident was when my brother asked, "Have you played the new Batman yet?" He had never really played the others, but he knew I liked the series and he had just picked up Arkham Knight. I would much rather play a game at the same time as him and be able to talk about it.
And I'm so glad I did. It's a fantastic game. Every step of the way I feel like the most badass incarnation of Batman ever. It's amazing. Everything the developer has built up to in the last two games comes to full fruition here.
All the systems are still in place and more has been added on top of it. The range of options for everything is staggering. So many Bat gizmos, attack options, stealth gameplay, driving sections, batmobile battles, and so much more.
The story is well done and all the interactions are so well crafted. I love this game. I don't want to talk too much about story because I don't want to ruin it for anyone, but it's really good.
This is the quintessential Batman game.
If you are a fan of Batman you need to play this game.
Monday, July 13, 2015
Revisiting the Wasteland
How does it hold up today?
Well, it's pretty good, but not fantastic. Everyone is so wordy. The dialogue system breaks me out of the immersion in the world every single time I enter a conversation. That's easily my biggest gripe. But the tone and the world building in Fallout 3 are amazing. They're still spot on. The graphics are fine, not as sharp as modern day, but totally acceptable. The combat is still fun and well done. The VATS system is a joy.
Really, the game just holds up well, even after 7 years.
This time I played way differently than I normally do.
In a normal game I go down every speech path, try to talk my way out of everything, sneak, lockpick, stealth, and generally avoid conflict while trying to be a good person.
This time I was super evil. I blew up Megaton. I killed NPCs when it seemed like the shortest option. I picked every evil option I could. And I felt kinda gross doing it. That's not me at all. I have to actively force myself to play evil because it goes so against how I am in real life.
But, now I know more about the evil side of Fallout. It's actually pretty amazing how much freedom you're given to do bad things. I was honestly surprised.
In the end I played for maybe 4 hours, ended up sequence breaking the game and skipping over half the story, wandered around exploring, and then was done. I just wanted a taste of the wasteland. Now I'm happy to wait for Fallout 4 in November.
Friday, July 10, 2015
Tales from the Borderlands Episode 3
Tales from the Borderlands remains fun, entertaining, and funny. Emphasis on the funny.
I'm constantly amazed by the ability of this game to make me laugh. Not many games make me laugh out loud, but this one does. It's the perfect crazy setting for all kinds of comedy to happen in. It never takes itself too seriously, and I appreciate that.
This is one I would recommend to any adventure game or story-driven game fan. Unlike some of the other Telltale games, you don't need to know the other source material this game is based off of. It's fully playable without previous knowledge.
So, while I would only recommend a Telltale game like Game of Thrones to fans of Game of Thrones... Tales from the Borderlands should be played by anyone who wants to laugh.
Thursday, July 9, 2015
Telltale Game of Thrones Episode 4
Episode 4, Sons of Winter, was another good entry in the series. We're definitely in the middle episodes now. Characters are getting closer to their objectives but nothing major happens with the main characters in this episode.
Instead, there is a lot of development of characters around the main cast. We learn a lot more about side characters that have been with us since episode one. It was nice to see their stories fleshed out and given more relevance to the main plot.
Enough happened with the main characters that I'm really excited to see where they end up. I'm expecting big revelations and conclusions to happen with the final two episodes. Hopefully I won't have to wait too much longer for them to release!
Wednesday, July 8, 2015
Playing You Must Build a Boat
That's when a friend recommended You Must Build a Boat. It's the followup to a match-3 game that I played and finished a few years ago called 10000000. It's almost the exact same gameplay, with a few added tweaks but it's apparently exactly what I needed.
I've been playing You Must Build a Boat in little five to ten minute bursts and it's perfect for that purpose. I would highly recommend it to you mobile gamers out there, especially if you like match-3 type games.
Tuesday, July 7, 2015
Heavensward Leveling Woes
This still isn't my full review of Heavensward, but I need to vent a little bit.
The story in this expansion is great, I have fun every time I get to do main story quests. But, the experience curve in Heavensward is crazy.
There is so much downtime between levels and since story content is level locked it gets annoying quickly.
I would pay good money to just skip leveling and be able to play the story quests of this game without being interrupted.
I want to see the end of the story, but I really don't like grinding levels in MMOs. It's not my thing. I hope this doesn't turn me off of the game permanently.
The story in this expansion is great, I have fun every time I get to do main story quests. But, the experience curve in Heavensward is crazy.
There is so much downtime between levels and since story content is level locked it gets annoying quickly.
I would pay good money to just skip leveling and be able to play the story quests of this game without being interrupted.
I want to see the end of the story, but I really don't like grinding levels in MMOs. It's not my thing. I hope this doesn't turn me off of the game permanently.
Labels:
Final Fantasy,
Final Fantasy XIV: A Realm Reborn,
Heavensward,
MMO,
PC,
Sandbox MMO,
Steam
Monday, July 6, 2015
My First Steam Refund
I started it up and within five minutes I knew it had been a mistake buying it. The premise and description had gotten me intrigued, but the reality of the game was much too complex to be fun for me. It was overwhelming and I knew I wouldn't like it.
So, I did my first Steam refund. I just went to the support page, requested a refund, gave my reason as "Game is not fun" and went on my way.
Within a few days I had all the money refunded. It was super easy. I chose to put all the money into my Steam wallet since I know I'll use it eventually, but there was also an option to refund to credit card.
I was super impressed with the new Steam refunds. I think this will actually end up getting me to buy more games to try since I know I can return them as long as I play them for less than two hours. It's awesome!
Friday, July 3, 2015
Fallout 1 and 2
I had never tried out Fallout 1 and 2 before this, but since they were so cheap on the Steam Sale I grabbed them to take a look.
My history with the Fallout franchise is that I played Fallout 3 to completion right when it released (2008 I think?) and that's all I've done with the franchise. I liked my time with Fallout 3, but it never felt as mindblowing to me as it did to others. That being said, I'm really excited to get my hands on Fallout 4 later this year.
Anyway, Fallout 1 and 2 are kind of interesting. They nail the tone of the Fallout universe perfectly, even though they're really old games at this point. The tone is just spot on.
But, the gameplay in these two games is essentially unplayable by modern standards. It's brutal to try to do anything in these games. They appear to be running on the same engine, and it doesn't hold up to my current standards. I tried each game for about half an hour before giving out.
I do feel like I got my money's worth. I didn't pay much, but it let me get a basic feel for where the series started and how far it has come.
Thursday, July 2, 2015
Battleblock Theater
I tried out Battleblock Theater, since it's another game I picked up for very little money in the Steam Sale.
It's from the same developer that made Castle Crashers, which is a fantastic game. I think I was expecting something of the same caliber.
I didn't find it. Battleblock Theater is a fairly forgettable platformer. I've played so many platformers in my lifetime, it's a genre that I absolutely love when it's done well, so a platformer needs to either be Mario or something unique that blows me away to get my attention. This is not that. This is generic and has loose controls.
I didn't love this game, so away it will go into the "Games I'm Done With" folder in Steam. At least I barely paid anything for it.
Labels:
Battleblock Theater,
Castle Crashers,
Steam,
Steam Sale
Wednesday, July 1, 2015
Monaco
I found the same thing again this time. It's basically a heist game with super simple controls. You move with one analog stick and use special items with the A button. That's it.
And each character gets a special power. Maybe you can see further than your other partners. Or unlock locks faster. Or knock out guards if you sneak up on them. It adds variety and pushes you to work as a team.
I really think this game was designed to be played with a full team of 4 people. It's an interesting premise when I'm playing it single player but I feel like the game would truly shine if I had 4 people to play local co-op with.
I'm going to put this one away in my backcatalog and keep it in mind for local multiplayer in the future.
Subscribe to:
Posts (Atom)