Thursday, September 18, 2014

The Final Fantasy Project: Sidequests

All through my mainline playthrough of the Final Fantasy series I've been thinking about what I'll do when I reach the end.  I decided I would like to start playing Final Fantasy games that aren't part of the main series.  A lot of Final Fantasy spin-off games sound like they would be a great fit for me.

I've played a handful of the spin-offs in the past.  I finished FFX-2, FFTA, and probably a couple other minor games.  I've dabbled in FFTA2, Theatrhythm, All The Bravest, Crystal Defenders, Crystal Chronicles, and many more without completing them.

If you can't tell by now, I love Final Fantasy.  It's one of the only series that I've had a consistent passion for over the years.

I plan on starting to get into these spinoff titles soon.  So if you see a post with "The Final Fantasy Project Sidequests" in the title you'll know what to expect.  I want to play around with as many spin-offs as I can.  Since I know they're very hit-or-miss I don't plan on completing them all, but I would like to get a taste of as many as I can get my hands on.  I mean, look how many there are.

Click to embiggen this fantastic flowchart

Let me know if you have any particular suggestions for my Final Fantasy spin-offs exploration.  You can tweet at me @grnmushroom or, as always, you can leave a comment below.


Wednesday, September 17, 2014

PS4 and Vita Remote Play



I picked up a PS4 a couple weeks ago.  It was partially in anticipation of Destiny, but mostly because I knew I would be getting one eventually and the money worked out for it.

The big games I picked up are Infamous: Second Son and Destiny.  Infamous is pretty but there's nothing to it that I haven't already seen in an open world game.  Destiny is lots of fun but I don't know if it has staying power.  If you want to know more about that I wrote about it here.

Along with these, I also have all the free indie games I've gotten through PS Plus.  Super Motherload is one of my favorite indie games on the system, it's simple yet addicting.  Towerfall is intriguing too, although I haven't gotten people over to play it multiplayer yet.  Sony has promised to keep releasing at least two games per month on PS Plus for the PS4 so I'm excited to see what I get to try in the future.

I'm still just getting a feel for the system and the UI.  At this point I've had enough time with it to get a general impression of the console.  I really like it.  It's a solid system.  Time will tell if it was a worthwhile investment but I think it will be.  It's a console that should have many years ahead.

My favorite feature of the PS4 is actually a feature of my PS Vita.  Remote play!  I can play my PS4 from my Vita anywhere I have a stable internet connection.  Every PS4 game has to support remote play which means that any game you can play on PS4 you can now play on PS Vita.  It's amazing.

Destiny, in particular, is a fantastic remote play experience.  It has custom controls when being played on the Vita, which feel great.  They're slightly different from the controls on a PS4 controller but they completely make sense because of the Vita form factor (no L2 or R2 triggers).  I've regularly been playing a little bit of Destiny in bed each night as I wind down before sleeping.  It's a full console experience in the palm of my hand and I love it.


I've used remote play from my living room when others are using the TV.  I've played it from my upstairs bedroom.  I've played from my parent's house (miles away).  It's been a consistently good experience.  I still need to try it out at a coffee shop one of these days since I find the idea of playing my PS4 from Starbucks hilarious.  When I do, I'll make sure to report back.

At this point, I wouldn't recommend PS4 to most people unless there is an amazing exclusive game you want to play.  I think it's a really good console but you should probably wait for a bundle or price drop that appeals to you.

In the future I think the biggest feature of the PS4 is going to be remote play.  I wouldn't be surprised to see Sony talk that up more and more as time goes on.  It makes me wonder if a PS4 + Vita bundle would sell a lot of systems with the right marketing push behind it.

Tuesday, September 16, 2014

Destiny Impressions



I'm taking another breather between Final Fantasy games.  In the week since I've finished Final Fantasy IX my most played game has been Destiny.

Destiny is a newly released multi-platform FPS by the creators of Halo.  It has the feel of Halo, Borderlands, and an MMO all mashed together.  I've been having fun with it but I don't know if it will have much staying power with me.  Since I'm a fan of both the FPS and MMO genres it falls in an interesting middle ground for me.

Destiny is set in the future across terraformed planets in our solar system.  Each planet has different sets of enemies to encounter and different styles of dungeons to explore.  The story and the world aren't well developed but the setting and landscapes are beautiful.

There are 3 classes to choose from, each with 2 subclasses and a variety of unique powers.  There is probably some replay value there.  I went with the Warlock because Space Magic is very appealing to me.  It's fun to encounter other classes while I play and see how they differ.  Hunters dart around with fast melee strikes while Titans shoulder rush in and can take a ton of damage.  It's your typical Fighter, Rogue, and Mage but it's been reskinned for a sci-fi setting.

A lot of the typical MMO endgame pitfalls are present, which is weird to see in a FPS.  There is a soft level cap at 20.  After that, you have to hunt for new gear in order to power up.  This should sound familiar to anyone who has ever gotten into MMOs.

The weird thing is that gear has a stat called "Light" which is unlike the other typical stats (attack, defense, intelligence, strength, discipline).  Gear with the Light stat only drops after hitting level 20 and Light actually pushes your level above 20.  So, a level 20 player who puts on gear with a bunch of Light may actually be level 26.  It's weird but it works.

Although the endgame is a bit different, it still has the standard gear treadmill.  I've always thought gear treadmills are the worst part about MMOs.  At the end of the game there is a limited amount of content which you have to repeat over and over again in the hopes of randomly getting better gear.  I hate this in MMOs.  I hate it here.



I'll probably play my level 20 Warlock long enough to experience all the endgame content once and get a couple Light levels.  Then I'll either make an alt or stop playing altogether.  I wonder how many other people will hit that point and stop playing too.

I've left out details about PVP, so I should touch on that.  I'm not a big fan of FPS competitive play, but it's present, has a variety of game types, and it seems pretty solid.  If you were a fan of the Halo competitive multiplayer experience I'm sure Destiny will fulfill that same need for you.  It's not a big draw for me, but I appreciate that it's an option if I want to add some variety to my gameplay experience.

I don't want to give the wrong impression.  I like this game.  It's a solid shooter with good core gameplay mechanics.  It has a ton of potential for future expansions to add more content and story.  I think this could be a good game long term, but I know it won't hold my attention for more than a few weeks in it's current form.

I hope they decide to release expansions and new story content regularly.  If they do, Destiny could morph into an amazing game.

Tuesday, September 9, 2014

Final Fantasy IX: Wrap Up



Final Fantasy IX is so good.  It easily takes the top spot in my list out of the Final Fantasy games I've played so far.  Based on my past playthroughs of the later entries in the series I'm fairly sure Final Fantasy IX will stay right near the top from this point forward.  Final Fantasy X may give it a run for it's money, but I don't think Final Fantasy XII or Final Fantasy XIII will top it.

What makes it so good?  Lots.

Final Fantasy IX has a fantastic character driven story.  The characters organically grow throughout the game and their growth directly impacts the story.  Every single playable character ends up a different person because of their actions and experiences in the course of the game.  This is a first for the series.

Not only is the story character driven, but it unfolds in an organic manner that doesn't feel forced.  Characters come together and split apart for understandable reasons and the big "save the world" quest isn't thrust upon the team until the very end of the third disc.

The combat is classic.  The ATB battle system is in full swing and the four character party feels nostalgic.  There is more room to experiment with various character combinations with a four character party than there is with a three character party like we had in the last two games.  I also enjoyed the progression of character combat abilities.  Getting experience and ability points is a classic and easy solution to character progression.



Each character is a pre-defined class and that makes them feel more fully realized than characters from Final Fantasy VII or Final Fantasy VIII.  In those two games, each character could easily swap all their abilities with any other character.  They had a very generic feel.  In Final Fantasy IX each character is unique and has skills that no other character can ever get.

I love the cast of Final Fantasy IX.  While they're all good, one deserves special mention.  Vivi!  Vivi is one of the best characters in the entire series.  He comes to terms with his own mortality and finds his place in the world through his actions.  He's the coolest black mage ever.



There are a couple problems with the game, but nothing major.  I've already written about it a few times, but the combat is just too slow.  It needs to be faster.  It's probably a result of hardware limitations but it still consistently bugged me.  I never got over how slow the battles are.

But there are so many other things to love about this game.  The story, the music, the world, the characters, the progression, the exploration, the FMVS.

I could go on, but you get the idea.  I love this game.  I highly recommend it.

Final Fantasy Ranking
1. IX
2. VIII
3. VII
4. VI
5. IV
6. V
7. II
8. I
9. III

Total Completion Time: 37 hrs 55 mins


Tuesday, September 2, 2014

Final Fantasy IX: Partway Through

Awesome Art from Abysswolf

I love this game.  I usually find some things worth criticism by this point in my playthrough, but I barely have any complaints.  I have one, but it's minor.  I'll get to that in a bit.

The story is so much more developed in Final Fantasy IX compared to the other games up to this point.  I'm fully invested in all the main characters.  I'm constantly interested in seeing what happens next.  There is real character growth and development.  The party splits up and comes back together organically and it gives the characters interesting plot points that diverge from each other.  I don't want to go into all the story details right now, but this is definitely my favorite Final Fantasy story up to this point in the series.

My only complaint is the battle speed.  It's slow.  I talked about it in my initial impressions but the more I play through the game the more it bugs me.  In the first 10 minutes of playing the game I went into the options and turned the battle speed up to it's highest setting.  That helped, but not enough.  Not only are the ATB gauges slow to fill, but the battle animations take too long as well.  Overall, it makes battles drag out when they really don't need to.

But that's it.  My only complaint so far.  I'll probably come up with a few more by the end, but I don't have them right now.

Right now I'm just enjoying the game.  I love the story, characters, music, visuals, and ability system.  I'm going to keep having fun with it and report back later.