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Showing posts from June, 2014

Half Minute Hero

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A game that looks like an RPG but plays like a time management puzzle.  That's what you're in for if you pick up Half Minute Hero. I feel as if I'm on the verge of starting Final Fantasy VIII.  I've had a good break since finishing FFVII, but I'm still playing around with other games in the meantime.  Half Minute Hero has been one of them. Despite that title image up there, this is actually a pixel-fest when it comes to graphics.  It has an old-school RPG charm to it that initially drew me in. The best part of Half Minute Hero is the premise behind the game.  You have 30 seconds to save the world.  Your character always starts at level 1 and levels up by defeating enemies.  There are ways to reset the clock while keeping your progress, but even so, one round of the game typically lasts less than 5 minutes.  Every level is like playing one bite sized RPG. I picked it up on sale via PSN, but I know this game is out on most platforms.  It's an older ga

Final Fantasy VII Honest Trailer

I don't often embed videos on this blog, but I found this hilarious after just finishing Final Fantasy VII. Final Fantasy Project Article List

Evergreen Gaming

Once again I find myself between Final Fantasy games.  That means it's time for some evergreen games before I dive into the next entry in the series.  For me evergreen games are those that have self-contained play sessions and no real "end" to the game. First up is Mario Kart 8.   Even though it's not much of a change from Mario Kart 7 it's a lot of fun and I'm enjoying my time with it.  The biggest improvements are HD graphics and better online play.  It's Mario Kart.  If you like Mario Kart you will love Mario Kart 8.  If you don't like Mario Kart you should skip it.  You basically know what you're getting. Hearthstone has gotten a ton of my time.  Now that it's on iPad it's perfect to play while watching TV on the couch or laying in bed before falling asleep.  I love that the games usually run somewhere in the 5-15 minute range.  I know I can sit down and play without having to commit to long play sessions.  It's easily the best

Final Fantasy VII: Final Thoughts

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I finished!  I had a lot of fun revisiting this game for the first time in more than ten years.  I'm glad I got to see it again and from a new viewpoint.  I also don't think I'll be replaying Final Fantasy VII again.  I don't see that happening in my future unless it gets a full remake. I almost feel guilty.  I didn't enjoy Final Fantasy VII as much as I thought I would.  It's the game that got me into the Final Fantasy series.  It brought JRPGs to an entirely new level.  It paved the way with it's 3D graphics and Full Motion Videos.  It was groundbreaking... but it doesn't hold up that well.  Time has diminished it's accomplishments. Don't get me wrong, it's not a bad game.  It's a GOOD game in fact.  The problem is that I'm revisiting it and nostalgia had blinded me to it's shortcomings.  This is still a fantastic Final Fantasy game.  Out of the seven that I've played in the course of this project it's still the

Final Fantasy VII: Optional Characters

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Let's talk about Yuffie and Vincent, the optional characters in Final Fantasy VII.  I decided to use Yuffie as part of my core team in this playthrough.  I found her early and she's been in my party as much as possible since then.  I've never used her this much before and it's interesting to see the dialog she adds to scenes.  I really like her. It often feels like she's outside the main story, but in an interesting way.  She has off-handed comments about the choices characters are making.  Although she doesn't directly break the fourth wall I feel myself relating to her because of these asides. Her motivations aren't as complicated as the other characters, and it makes her easy to like.  She doesn't have angst or conflicting memories and emotions.  She wants Materia and she'll do whatever she needs to do to get it.  Maybe I just like her because I'm also on the hunt for Materia and I want to collect it all!  She's also the closest t

Final Fantasy VII: Open Worlds and Shining Systems

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I got out of Midgar and took a metaphorical breath of fresh air.  Finally!  The open world lay before me and I was going to explore it.  And explore it I have. Compared to the last time I posted I'm having so much more fun with Final Fantasy VII.  I love the feel of an open world to explore in a JRPG.  It's a different feeling from an open world game from the west like GTA, Assassin's Creed, or Skyrim.  It's more abstracted and not as detailed, but it has it's unique charm. I've been having fun wandering the overworld map and battling random enemies.  I've actually started hunting for enemy skills to acquire, which is something I don't typically do in Final Fantasy games.  Blue magic typically seems boring to me, but I'm interested since it's contained in a Materia this time.  I haven't really been grinding so much as exploring more than I strictly need to.  I just want to take in the world and poke at it's boundaries. I also

Final Fantasy VII Initial Impressions: Midgar

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I'm currently about 8 hours into my playthrough of Final Fantasy VII and my feelings are mixed.  This is the third time I've played this game, and it will be the second time I've played it all the way to the end.  The last time I played was over ten years ago on the original Playstation.  This time I'm playing that same version, but through the PS1 classic option on my Playstation Vita.  I still have memories of all the major characters and plot points, but the nitty gritty details are slowly coming back to me as I play. My first reaction with the intro sequence was, "Wow! Here we go!"  I love the very beginning of the game where Cloud leaps off a train and charges directly into a raid on a Mako reactor.  What a way to start!  Get the player engaged with no downtime or preamble.  This is done extremely well. My second reaction, after the Mako reactor raid, was one of surprised frustration.  I had forgotten how linear and scripted Midgar is.  Midgar, f