Wednesday, December 31, 2014

PC Gaming Catch-Up Impressions the Seventh

Crypt of the Necrodancer

Within minutes of starting this game I knew it was going into my favorites.  I love a good rhythm game, especially if it has a unique twist.  This one definitely does.

You're trapped in a crypt and have to do all of your dungeon crawling actions to the beat.  It sounds difficult and like it wouldn't work, but it does.  It's so much fun.  You need to see it in action.


It's still in early access at the moment but I can see myself putting a lot of time into this game as it develops further.  It's going into my favorites so I can play it regularly.


KickBeat

Another rhythm game.  This time I was much less impressed.

It's not doing anything unique, it's just skinned to look interesting.  Your character attacks enemies to the beat using martial arts moves.  It looks kind of cool for the first few minutes but that's it.


This could easily have a different look and feel but be the exact same rhythm game.  I would much rather play something that actually does new and interesting things like Crypt of the Necrodancer.


Scribblenauts Unlimited

I remember trying Scribblenauts on a friend's handheld console once and thinking it was semi-amusing.  I had this version sitting in my Steam library, so I actually got to play the game for awhile.

The main thing I remember on handheld is how bad the controls were.  Luckily, that has been fixed in this PC version.


Scribblenauts gives you a magic notepad and lets you go wild.  Anything you can type (and spell correctly) you can create and use in the world.  You use this power to solve objectives.  It's pretty impressive how many objects their game engine understands and can create.  It's not a game I could play in long sessions, but it's fun for five or ten minutes at a time.

Tuesday, December 30, 2014

PC Gaming Catch-Up Impressions the Sixth

X3: Reunion

After playing Zero Suit games last night I thought I would keep the space game theme and try X3: Reunion.  I was very disappointed.

After struggling with the controls for a good ten minutes I finally got my ship moving in the direction I wanted.  There was no tutorial to speak of, so that consisted of me digging around in the controls menu to figure it out.


Then I started flying around and there was nothing interesting to do.  There were some warp gates to fly through, but they took forever to reach.  It was the most boring half hour I've ever spent with a space game.  I do not recommend it.


Flotilla

Next I moved on to Flotilla.  It's an RTS game with skirmishes between flotillas of ships.  I like the idea behind the game a lot and the simple aesthetics appeal to me too.



I didn't actually enjoy the gameplay.  It's not Flotilla's fault, it seems like a really solid 3D plane RTS.  I just don't enjoy managing my ships position and orientation in a 3D environment.  It's a little bit too micromanagement for me.

Although, I can see how this game might float your boat if you're into ship combat on a 3D plane.


Gratuitous Space Battles

So many space games.  Gratuitous Space Battles is kind of a weird one.  You build and configure fleets of ships and launch them into battle against the AI fleets.

But you don't actually control the fleet.  You can customize every part of every ship in your fleet, choose which ships to deploy, and choose where to deploy them on the battlefield.  Once the battle begins you lose all control, the only thing you can do is watch.


It's not necessarily bad, it's just not what I was expecting.  I played it for a good hour and I can tell it has some solid game mechanics that would appeal to lots of people, I just don't think I'm one of them.

Monday, December 29, 2014

PC Gaming Catch-Up Impressions the Fifth

Dino D-Day

You can be a dinosaur with a gun strapped to its back!  I could tell you more about the game... but really, do you need anything more than that?

If you do, I'm somewhat disappointed in you.  This game is $0.99 on Steam right now.  You get to fight in a multiplayer battle of axis vs allies with multiple classes on each side.  At first glance it's like a lot of other multiplayer shooters... but then you realize both sides has dinosaurs.  It's amazing.


My friend Professor Beej got this game for me and I'm so thankful for it.  This game is going into my favorites list right next to my other evergreen games.  You should get it.  Why are you waiting?  Seriously.


Strike Suit Zero

This is a pretty good spaceship dog fighting game.  It has controls that are easy to pick up and work fairly well with a mouse and keyboard.  There's a nice variety of ships and weapon configurations.

The story campaign held my interest and helped me stay engaged with the game.  The visuals are also very pretty.  It's a good looking space game.


I wouldn't immediately recommend this game to most people, but if you like a good twitchy dogfight with spaceships this game might appeal to you.


Strike Suit Infinity

This is exactly the same gameplay as Strike Suit Zero, but instead of missions it's an endless mode with ship upgrades, fleet upgrades, and waves of enemies.


It still looks nice and plays well, so if you're going to check out only one keep in mind that Strike Suit Infinity is more arcade-like and Strike Suit Zero is more story driven.  One isn't obviously better than the other, they're just different.

Sunday, December 28, 2014

PC Gaming Catch-Up Impressions the Fourth

It's nice to have a topic to write about regularly again.  Here's the fourth installment of game impressions from my Steam backlog.

Castle Story

Castle Story is a game I kickstarted.  It's still in early access and it's definitely rough around the edges, but the core of the game is solid.  It's an RTS full of resource gathering, base building, and defending.  The characters and settings are stylized in an adorable way.


I really like the potential this game has.  I wouldn't recommend it yet, but it's one I'm going to continue to keep my eye on as it progresses.  If they clean up the camera controls a bit and make a nice tutorial I could see this being a game I like a lot in the future.


Chivalry: Medieval Warfare

I'm impressed by how far this game has come since I played it in beta.  It's a medieval team-based FPS and it's a lot of fun.  It reminds me of Team Fortress 2 in a lot of ways.  It doesn't have the same style or lightheartedness but it does have a lot of the interesting class selection and teamwork.

It's very heavily melee focused, but that's not a bad thing.  The game becomes about positioning, learning when to block, and figuring out the best time to attack.  It does have an archer class but reloading is slow so accuracy is very important.  I had a lot of fun playing with the various classes.


This is the second game in this series of impressions that's getting added to my favorites.  Chivalry: Medieval Warfare is going into my evergreen game selection, right next to Team Fortress 2 and Counter-Strike Global Offensive.


Plain Sight

Plain Sight is a third person movement based arena combat game.  It has some cool gravity gameplay going on.  It almost reminds me of Mario Galaxy in the way you can jump off a platform and fly around it while getting pulled back toward it's center of gravity.



I had fun with the tutorial and a couple local games I played vs AI.  Sadly, I wasn't able to connect to any of the multiplayer servers despite many attempts.  For that reason alone I think you should steer clear of Plain Sight.

Saturday, December 27, 2014

PC Gaming Catch-Up Impressions the Third

More PC gaming catch-up.  I'm still working through my Steam backlog.

Breath of Death VII

Here's an RPG with a twist on the classic old school style.  It's by Zeboyd Games who I know from playing the RPGs they made for Penny-Arcade.  I loved the Penny-Arcade games, but that was more because of the writing and characters than for the mechanics.

The mechanics in Breath of Death VII are interesting.  Battles are about building up a combo through multi-hit attacks and then unleashing a combo-breaker that does massive damage.  It's a cool little mechanic.

Breath of Death VII is set in a post apocalyptic world where everything is dead, undead, or some kind of mutant.  The main character is a silent skeleton and his first companion is a ghost.  It's a good change of pace from the typical fantasy setting.



If I didn't just come off of playing every Final Fantasy mainline game I would probably be more inclined to pick up an RPG with charm like this.  Breath of Death VII, I like you, I'm just not in the mood for you.  Maybe another day.


Cthulhu Saves the World

Another Zeboyd developed RPG.  It's their second RPG, so I thought I would try it immediately after their first RPG, Breath of Death VII.  It seems to be running on an upgraded version of the same graphics engine that Breath of Death VII has.  It has a similar look and feel.  The combat is also a slightly tweaked version of the combat engine from Breath of Death VII.

Overall, I liked it a lot better.  The world and the characters are more interesting.  I actually laughed out loud a few times.  Cthulhu awakens from his slumber, ready to destroy the world, and immediately loses all his powers to a curse.  The only way to break the curse is to become a true hero by doing good deeds... so that he can regain his powers and destroy everything.  It's really funny reading the dialog between Cthulhu and other characters.


I played Cthulhu Saves the World for three times as long as I played Breath of Death VII.  And that's in spite of not being in the mood for this type of game.  If you are in need of a modern RPG in the old school style I think Cthulhu Saves the World might be your game.


Insurgency

This is a bad FPS halfway between Call of Duty and Battlefield.  I got it for free as part of a humble bundle.  I never wanted this game.  Now I have played it and I hated it and I'm done with it.

I'm not even going to give it an image.  Don't buy it.

Friday, December 26, 2014

PC Gaming Catch-Up Impressions the Second

I'm still trying out lots of games from my Steam library that I haven't gotten to touch until now.  Here is my second round of impressions.


Always Sometimes Monsters

Made by Devolver Digital, which usually makes good games, this is a choice-driven story game.  I liked the premise of having lots of choices that matter in the world but the game just took way too long to get interesting.  I gave up after about half an hour.  If a game can't grab my attention in 30 minutes then I don't have more time to give it.

I think the premise is solid.  A story driven game with lots of meaningful choices sounds great.  But I didn't like the execution of it.


I looked on HowLongToBeat.com and it says the main game takes 8.5 hours to finish on average.  There's no way I could have stuck with it but maybe some of you could if you don't mind a slow paced game.


Blackguards

A hex-based tactical combat game in a fantasy setting with an overly generic intro and horrible controls.  I like hex-based tactical combat games and I like the fantasy setting so I should be primed to enjoy this one.  Unfortunately, this game's controls are just horrible.  Even after reading the tutorial three or four times I still couldn't get my characters to do what I wanted them to do.  It was an exercise in frustration management.


This is a game in desperate need of a usability overhaul or new controls.  I don't know how they shipped it with controls this frustrating.


Blade Symphony

Blade Symphony is an interesting one.  I was a kickstarter backer for this game way back when kickstarter was first taking off.  I've played this game a number of times in alpha, beta, and now I just tried it in it's full release state.

It's not a bad game, but it's also not a great game.  It takes its inspiration from the old Jedi Knight games.  Instead of facing off against AI as a Jedi you are facing off against other opponents as a duelist online.  Anyone who has played the old Jedi Knight games will instantly feel familiar with Blade Symphony.


That being said, those old Jedi Knight games didn't have the most precise controls and the same is true here.  There's a solid game in here but it's not easy to pick up and play.  It would take a lot of dedicated time to get good at Blade Symphony.  But, if you liked the Jedi Knight series, there might just be something here for you.

Thursday, December 25, 2014

PC Gaming Catch-Up Impressions the First

The holiday break has given me a chance to start catching up on my PC gaming!  Here are my first set of impressions from all the PC games I'm trying out.

Mini Metro

So good.  So surprisingly good.  Usually I hate early access games, but this might be my new favorite action/puzzler.

You take the role of city transportation planner and try to keep the trains running as the city slowly expands around you.  It's amazing and I can't do it justice with words, you need to see it in motion.

I can tell you I started the game intending to try it for 5 minutes before bouncing to the next game... and the next time I looked up it was an hour and a half later as I was emerging from some kind of zen state.  Connecting stations, adding trains, rerouting existing routes, making bridges and tunnels.  It all adds up to a ton of fun.  It works really well.


This game is so fun already and it's only going to get better as early access progresses.  Go pick it up!  It's only $7 on Steam.


Jamestown

This is a weird one.  A scrolling vertical shooter in the old school style.  The premise of the game is an alternate reality 1619 where the Spanish have allied with Martians.  You play an Englishman on a path to redemption, fighting in this "New World" with a spaceship.  Or something.



It charmed me for a bit, but scrolling shooters aren't really my genre.  I did have more fun with it than the last few games I tried in this genre, so if you are a fan you might want to look into it.


rymdkapsel

A minimalistic space-base building strategy game.  I like the style of this game, but it's really slow and it isn't complex enough to stay interesting.  I "beat" the game on normal, but I had to restart multiple times because the tutorial sucks and doesn't give you enough information to build your base intelligently.  This game was frustrating but the cool art style let me stick with it long enough to get a good feel for the game.



I won't be going back to rymdkapsel.  I can't recommend it.

Wednesday, December 24, 2014

The Build

As I mentioned yesterday, I built a new computer!  I was live tweeting as I was building it.  I wanted to collect all of those images in one place sequentially and that's here.  So, check it out below if you want to see the build as it happened.

If you check this post in the far off future you may just see broken links if Twitter has archived my posts, but oh well.  Just take my word for it, building the computer was fun!


















And that's all! It was really fun. This was my first build from scratch and I learned a lot from my brother. Next time I could probably do it alone, but it was more fun to build with someone else, especially my brother. He's awesome.

Tuesday, December 23, 2014

Goodnight Sweet Prince, Hello New Prince?!

My trusty PC had been slowly dying for the last 9 months or so.  It's not it's fault.  I'm hard on my PCs.  Between high end gaming, video editing, Adobe Suite programs, running a media server, and leaving it on 24/7 it's pretty rough being my PC.  For awhile I was replacing my PC every 2 years from scratch.  This PC had been hanging in there (via 4-5 upgrades) for almost 6 years!  It was finally to the point where hardware was just failing.

Because of that, I've been unable to play any PC game that puts strain on my system for the better part of a year.  I've been limited to Hearthstone and some emulation.  I also got the PC version of FFXIII to run on my system, but just barely.  And if you think about it, that's a game designed for Xbox 360 and PS3 which are showing their age.  That's why you haven't seen me discuss PC gaming much this year.

I mention all of this to say... I finally built a new computer!  I had some extra money for the first time in a long while after a freelance project crept way out of scope and I ended up working 9 eighty hour weeks instead of the 2 I was originally going to do.  I haven't had much spending money in years, so this was a pleasant surprise.

Last night my brother and I went to work assembling it and the end result is this!


Since putting it together I've been updating everything, installing drivers, and downloading a ton of games on Steam.

I never really stopped buying games on Steam sales.  I knew I would get a new computer eventually.  Now I have a ton of games to catch up on!

I finally made use of categories in my games library on Steam too.  I now have categories for Games That Suck, Games I'm Done With, Games to Play, and Favorites.  There are somewhere in the realm of 40-60 games in my Games to Play section.  I'm installing as many as I can and intend to start sampling tonight!

I'm so happy to finally have a fully functional PC again.  Thanks so much to my brother for helping me pick parts, figure out compatibility, and assemble!

Expect to start seeing a lot of quick PC game impressions as I catch up and sample my Steam backlog.

I may even get back into an MMO soon.  I feel the urge coming on.

Do any of you have recommendations for games or MMOs I should check out?  Especially stuff that has come out or updated in the last year!  Leave me a comment or reach out on Twitter @grnmushroom.

Wednesday, December 10, 2014

Bloggy XMAS Day 10: Old Friends and Children



When Syl first mentioned writing about community and games for the Bloggy XMAS Calendar I really wanted to participate but I had nothing to write about.  I don't have time for MMOs these days and I don't play a single online game consistently enough to be part of it's community.  How would I write about games and community?

But then I had a meeting with an old friend.  We hadn't seen each other in a couple years and we were meeting about a potential business project that we could work on together.  Surprisingly, we jumped right back into our old habits of discussing gaming.

I mean, yes, we did talk about business stuff later, but first we talked about the Gamecube hooked up to his TV.  He just moved into a new apartment and it's the only console hooked up so far.  And then, while playing Smash Bros Melee on said Gamecube, we talked about how he's been playing classic EverQuest on a private EQ server.  I mentioned my trials and tribulations with playing the entire Final Fantasy series.  We had a great time!

I haven't talked to this guy much in the past few years and it just floors me how much gaming helped us instantly relate to each other again.  We still love to talk about games and play games even though we're in our late twenties now.  I know a lot of people who used to be gamers that have since dropped the hobby.  It was a genuine pleasure to reconnect with a friend over gaming.

Gaming with friends is amazing.

You know what other kind of gaming is amazing?  Gaming with family.

My daughter is four years old now.  She's been playing iOS games on iPods, iPhones, and iPads since before her first birthday.  Now, finally, she's starting to get into console gaming with me.  We've been playing Wii U together for the past six months or so.  I taught her how to play Super Mario 3D World, Mario Kart 8, and Smash Bros.

I can't even express how proud I was the day I came home from work and she was set up on the couch playing Super Mario 3D World on her own.  It was a sense of pride, joy, surprise, and nostalgia.  Some of my earliest memories are gaming at day care when I was her age.  I realized that some of her first memories might be gaming with me.  I almost cried.

And now I get the awesome side-effect of being the parent of a little gamer.  Randomly I get asked, "Daddy, can we play Smash Bros together?"  Of course the answer is yes.

Does she take ten minutes to pick out a character for each player in the color of her choice?  Yes.  Is it worth it to sit and watch her do ten minutes of set-up for two minutes of game?  Absolutely.  She's interacting with the game on her own terms.  But, most importantly, she's having fun!

Her two-year-old brother is already nipping at her heels.  He's been a touch device wiz just like her.  Now he's interested in gaming controllers and he can even do an art game on the Wii U gamepad!  Pretty soon he'll join us and I'll have two constant gaming companions.  I'm so excited for that day!

Until then, I'm happy making friends online to discuss gaming.  The blogging community is amazing and helps me stay connected to other people who have the same interests as me.

And they tend to be active on twitter too!  It's great for staying in touch and quick conversations about topics.  I'm always thrilled when someone strikes up a chat with me on twitter about gaming.  If you're looking for more gamers to talk to, feel free to reach out to me @grnmushroom.

This holiday season I find myself thankful for gamers of all kinds.  From old friends, to my kids, and my random online friends.  Thank you everyone.  Keep being awesome!


This post is part of the Bloggy XMAS Calendar.  Make sure to go check it out!

Thanks to Syl for organizing this great event!

Sunday, December 7, 2014

Final Fantasy XIII: Initial Impressions



Even with my Final Fantasy XIII baggage I dove into the game this week.  I'm playing the PC version via Steam.

My first reaction to Final Fantasy XIII was, "It's so pretty!"  I forgot how beautiful this game looks.  Final Fantasy developers are always trying to push the envelope in graphics and it shows the most when they jump between console generations.  Final Fantasy XIII was the first Final Fantasy for Xbox 360 and PS3.  It looks so much better than Final Fantasy XII did.

The only downside to the graphics is that they're locked to 720p on PC.  Supposedly there is a patch coming soon to allow for higher resolutions, but it's not out yet.

Music is much improved over Final Fantasy XII.  It's still no Nobuo Uematsu but it's so much better than the last game.  It actually has one of my favorite battle themes in all of Final Fantasy.  It gets stuck in my head and I'm totally ok with that.

It's especially amazing when the violin kicks in around the 1 minute mark

But not all the sound design is great.  Lightning's footsteps are already bugging me.  They are extremely loud and monotonous.  I remember these footsteps being something that drove me crazy by the time I finished Final Fantasy XIII the first time.

One thing I hated about this game during my first playthrough was the linearity of it.  It's basically long corridors with no exploration.  Surprisingly, this time I appreciate the linearity after just finishing the open world grind fest that is Final Fantasy XII.  Playing the games in order like this is giving me a fresh perspective on the series.  Hopefully I can keep this new-found appreciation for the linearity throughout my entire time with Final Fantasy XIII.

I'm a few hours in and so far battles feel quick and fluid.  Not much of the modified ATB system is being shown off yet, but it does look nice.  But while it looks nice and is smooth, it's not challenging so far.  I know that most of the battle system is still hidden behind tutorials that I haven't reached.  At this point the battles are basically "hit A to win with autobattle."  I'll follow up later after I actually get full access to battle options.

Along those lines, there's no progression system in sight.  Again, I know this is just around the corner and I'm not there yet.

The story of Final Fantasy XIII starts mid-action.  I think it works for this game.  After that there is a lot of character set up mixed in with action and battle sequences.  The pacing is working for me so far.  From what I remember, pacing really struggles later in the game, but I have no complaints yet.

I'm actually enjoying the story more this time because I don't have to try to figure out all their stupid terms.  I mostly remember it from my first playthrough of the game.  They really need to do a better job explaining to new players what all the unique terms in the game mean but at least it's not an issue this time around.  I do want to note that it was frustrating to no end the first time I played.

One thing I'm extremely grateful for are the plentiful checkpoints.  Rarely do I have to go more than ten minutes without getting the chance to save.  As I've said before, being able to save anywhere or suspend/resume a game is a huge feature for me these days.  Final Fantasy XIII doesn't quite have that, but the checkpoints aren't spaced out as far as they used to be in old Final Fantasy games.  I appreciate it.

Overall, I'm about 3 hours in and I'm still having fun.  It's a good sign and I hope it holds true throughout the game!


Saturday, December 6, 2014

Sampling Games on PSN



I absolutely love trying new games!  If you're a PS Plus subscriber on Playstation Network you get to try a lot of them.

Every month they give PS Plus subscribers access to a new set of six free games.  Two each for PS4, PS Vita, and PS3.  I always make sure to "purchase" (for free) all of them through their online portal even if I don't want to download them right away.  That way I can play them any time I want in the future, as long as my PSN account is active.

It's a great way to sample games I wouldn't normally try.  Sometimes they fall flat, but they're free games so who am I to complain?

On top of that, occasionally they'll just give away free games to anyone on PSN.  This weekend you can snag Plants vs Zombies Garden Warfare on PS4, Need for Speed Most Wanted on PS Vita, and Mirror's Edge on PS3.  All of them are free.  You just need to jump onto PSN and claim your copies before the weekend is over even if you don't have PS Plus.

The PSN games for the month came out a few days ago as well.  Last night I tried Titan Attacks, Secret Ponchos, and Injustice: Gods Among Us.  Titan Attacks was one that fell flat.  It's a bad space invaders clone.  Secret Ponchos was initially intriguing but after a few rounds I knew it wasn't a game for me.  Although, if you're into multiplayer twin stick shooters you might want to give it a chance.  The real surprise was Injustice: Gods Among Us.

I'm usually not a fan of fighting games except for Smash Bros.  Injustice: Gods Among Us is a straight up DC superhero fighting game and not something I would typically even look at.  It feels a lot like Street Fighter or Mortal Kombat.  Usually I'll play a fighting game like that for about fifteen minutes, get bored, and never come back to it.  But last night I played Injustice: Gods Among Us for a good three or four hours after I put my kids to bed.  It's incredibly polished for a fighting game.


Mostly it was a ton of fun to make superheroes wail on each other.  And the interactive environments let you do sweet things like pick up a car and throw it at your opponent.

Like most fighting games, I'm sure I'll be done with it for good in the next day or two.  But that's ok.

The awesome thing is that I got this game for free and I'm having fun with it.  It's a game I never would have picked up on my own, but I found it thanks to PS Plus.

I wish there were more ways to explore fun games for free.  I'm always looking for a new experience.

Thursday, December 4, 2014

Dragon Age Inquisition: Tactical Hack and Slash?


If I were playing this game on PC I would be tactical.  I would be pausing all the time to issue orders and micro-manage my characters.  I would basically be playing this the same way I played Dragon Age Origins.

But I picked it up on PS4.  It feels great to run into a battle swinging away.  I charge in, activate some abilities, destroy my enemies, and move on with my day.  It's quick and satisfying.

It's all because of the input device.  With a console controller in my hand it feels great to tear through enemies.  With a mouse and keyboard it's nice to take my time and plan out every move for every character.  It's amazing how much the input device can change the feel of a game.

I got a few hours into Dragon Age Inquisition and noticed something weird about normal difficultly.  It's not fun for either playstyle.  The enemies are too easy to stop and be tactical with my approach.  But they're slightly too hard to demolish without thinking.  I made the executive decision to stick with my no-holds-barred real-time battles so I turned the difficulty down to casual.

I used to think of casual difficultly as a bad thing.  But these days I don't have time to waste fighting battles over and over again.  I want an interesting world with an enthralling plot and great characters.  I've decided to not care too much about the combat in Dragon Age Inquisition, and I'm ok with that.  I'm in it for the rest of the experience.

Tuesday, December 2, 2014

Final Fantasy XIII: Baggage


I'm coming into Final Fantasy XIII with some baggage.  Way back when I started this blog in 2010 I wrote about Final Fantasy XIII as I was playing it for the first time.  It was in the third month of this blog's existence and I was still finding my way.

I'm going to replay it now in the context of The Final Fantasy Project but... it's interesting to take a look at what I originally thought of the game during my first playthrough.

My initial impressions were mixed but in my final impressions I ripped the game apart.  Apparently I was completely sick of it by the end.  After I had some time to cool down I wrote a follow-up post talking about a few redeeming features I enjoyed about the game, but even that article had some negatives in it.

So, that's where I'm coming from with this game.  You can look back at exactly how I felt during my first playthrough.

I'm really hoping that this time I enjoy it more.  Now I have the context of the entire series and I think I understand the story of FFXIII more than I did the first time.  We'll see what comes of it.


Monday, December 1, 2014

Bloggy XMAS Calendar



Syl of MMO Gypsy fame has organized a fantastic event this year!  It's the Bloggy XMAS Calendar!

It's based on the idea of an advent calendar and will feature posts from different bloggers every day until Christmas.  I'll be participating on my day, December 10th, but I wanted you to start checking it out since it's launching today.

Don't delay!  Check out this awesome homepage for the calendar!

Sunday, November 30, 2014

Final Fantasy XII: Review


This has been hard to write for me.  I've spent over 50 hours with Final Fantasy XII and for most of that I felt like I didn't really "get" it.  I never connected with the story or the characters and that's definitely not a good thing.  I wanted the game to "click" after the first few hours so I could write some impressions... but it never really did.  So, I waited until I finished to write a full review.  Let's get to it.

The story is set on a grand scale.  The first half hour is a giant cutscene full of lots of politics and war.  The grand scale continues throughout the storyline of the game.  It ends up dwarfing the main cast of characters.  It's so grand that it feels removed from the actions of your characters most of the time.  The last few hours tie the political events to three of the six characters, but it takes way too long for that to finally happen.

Final Fantasy games always invent their own terms but this is the first Final Fantasy where it feels overdone.  If I remember correctly, this is a trend that carries through to Final Fantasy XIII too.  There are terms that are never directly explained but which are obviously important to the plot.  Magicite, Nethecite, Day-Affected Nethecite.  Not to mention the various and confusing names of different countries and rulers of those countries.  The characters seem very impressed by these terms but I didn't care for most of the game because they were never explained to me.  I eventually figured it out, but once again it took too long to get there.

The scale is grand, the stakes are high, but the main characters don't actually change or grow that much.  Final Fantasy XII does not have a character driven story.

The main character, Vaan, isn't actually the protagonist of the story.  He doesn't really do anything.  Things just sort of happen to him or around him.  He's never that important.  It's really disheartening to see this character that I have to use for the entire game be so unimportant to the plot.  The creators of Final Fantasy XII have even said that Basch and Ashe were originally the main characters and that Vaan and Penelo were added very late in development because they were afraid teenagers wouldn't be able to connect with the more mature characters in the game.  It's sad.  I think I would have liked this game much more if Basch or Ashe was the main character.


While the characters barely develop and the plot is grand and plodding at least the world is well done.  Final Fantasy XII is set in Ivalice which is one of the few worlds that actually gets used across a number of games.  The Final Fantasy Tactics series is all set in Ivalice as well as a non Final Fantasy game by the same developer, Vagrant Story.  The world has different species with complex interactions.  It has many regions, cities, empires, and political factions.  Although they aren't used to great effect in Final Fantasy XII, they are well realized.  It actually makes me really excited to get around to the Final Fantasy Tactics games again.  I would love to spend more time in Ivalice if it were used better as a setting (which it is in other games).

The way Ivalice is used in Final Fantasy XII is to create a large open world.  That sounds great when I write it down, but in fact, this game feels like a single-player MMO with all of the drawbacks of MMOs but none of the benefits of playing with other people.  Wandering the open world is novel at first but once you get some decent Gambits set up it becomes a complete grind.  And that trend continues for the rest of the game.


That's the main problem with the Gambit system.  If you're even semi-intelligent with your Gambit set-up the game ends up playing itself during battle.  It lets you program your characters to react in intelligent ways based on certain conditions.  Boss fights in this game became snack breaks for me.  My Gambits were solid and Bosses have a ton of health.  I would put my controller down, make a snack, and eat that snack while the battle played itself out.  I'm not lying, this is literally what I did for every boss in the last three fourths of the game.

While the Gambit system ends up playing itself, at least the License Board progression system is interesting for awhile.  Basically, characters gain License Points by killing enemies.  These can be spent to acquire Licenses for gear, magic, or abilities on the License Board.  You still need to purchase the gear, magic, or ability but to actually be able to use it you must have the License for it.  For the first half of the game it's really fun.  You have to figure out which way to grow each character and balance the different abilities and gear.


Unfortunately, in the second half of Final Fantasy XII everyone basically becomes a Red Mage.  If you're unfamiliar with the term, Red Mages in the Final Fantasy series can use magic and really good melee weapons and generally are able to use most of the armor in a game.  They are the jack of all trades in the Final Fantasy universe.  This is what happens once your characters progress far enough in the License Board.  Everyone knows every spell, every ability, and can equip every weapon, armor, and accessory.  At that point in the game the License Board becomes useless as a progression system.

The complexity of the Gambit and License Board systems adds up to a very slow start for this game.  The first three to six hours feel like you're still in a tutorial and don't have access to everything you need.  It's really frustrating.


But it's not just the first six hours that feel slow.  The pacing in Final Fantasy XII is bad throughout the whole game.  There are long sections of necessary grinding and spending time in the wilderness followed by super long info-dump cutscenes which often run longer than fifteen minutes.  Most of the time I could make a snack during a cutscene too.  They were that long and un-engaging.

I would be remiss to not mention the music in a Final Fantasy game.  Sadly, Nobuo Uematsu only composed the title theme for Final Fantasy XII and it shows.  The rest of the music is lackluster and unmemorable.  The music of Final Fantasy defined the series up to this point, but with the loss of Nobuo Uematsu the Final Fantasy series takes a serious blow in the music department.  I turned down the audio for most of the game and listened to podcasts instead.  I can't believe I did that with a Final Fantasy game, but the music just wasn't good.

So where do I sit with Final Fantasy XII?  It has tons of potential and it just doesn't live up to it.  I wanted this game to be so much more than it was.  It tries to do new and interesting things.  It has such high production values.  I thought it would be near the the top in my Final Fantasy Ranking... but it won't be.  I didn't enjoy most of my time with the game.  There is no way I would have finished it if it didn't have the Final Fantasy name attached.  The only way I'll ever replay this is if they do a complete remaster and fix the grind and the pacing.  Take that as you will.

Final Fantasy Ranking
1. IX
2. X
3. VIII
4. VII
5. VI
6. IV
7. V
8. XII
9. II
10. I
11.III

Total Completion Time: 50 hrs 35 mins


Sunday, November 16, 2014

Mario Kart DLC



I don't usually write about DLC.  It's not typically something worthy of writing about.  I think the Mario Kart DLC is a fantastic value for the money so it deserves some talk.

There are two scheduled DLC packs for Mario Kart 8.  The first just released a few days ago.  It includes two new cups, which means eight new tracks.  Eight tracks in a cart racer is a huge amount of content.  Along with these come three new characters; Link, Tanooki Mario, and Cat Peach.  Not to mention four new vehicles.

My daughter and I have been having a blast with it.  The new tracks are fantastic and they're getting me re-engaged with the game.  I don't know if I've ever had DLC pull me back into a game like this, but new tracks in Mario Kart is seriously awesome.  My daughter has been enjoying playing with the new characters and vehicles. She loves customizing her racer and changing it every race.

This DLC has already convinced me to drop $7.99 for the next pack with a similar amount of content.  If you've grown tired of Mario Kart 8 or it has fallen off your radar... it might be time to take another look.

Thursday, November 13, 2014

Games and Sick Days

I'm sick.  It sucks.  My son has been fighting off a bug for the past two weeks and in taking care of him I managed it pick it up.

But, one benefit that has come out of being sick at home all week is getting to blast through some of the new releases that have been coming out.  They're hard to keep up with.  And I got to try a mobile game that's been on my radar for awhile.  Let's go rapid fire impressions here.

Assassin's Creed: Unity
I'm playing on PS4.  I've seen tons of hate for this game online and it seems to be especially buggy.  In my experience on my console I've only had frame rate slow down a couple times in the course of over 10 hours of play.  I only hit a weird animation bug once.  Your mileage may vary.  Especially if you're playing on PC or Xbox One.  Apparently they're much worse than PS4.

I'm a huge fan of Assassin's Creed so I'm still having a lot of fun with it.  That being said, if you aren't a huge fan of the series you should avoid this one.  They've taken out a lot of cool things that were in the last few games.  There's no competitive multiplayer.  There's no ship combat.  There aren't multiple cities.  There isn't a good story.

So why am I still having fun with it?  Well, the core missions are really well designed.  Stealth finally matters in an Assassin's Creed game.  I used to be able to run in and kill and infinite number of guards because I understand the combat system.  I can't do that anymore.  The enemies are much tougher and the game is better for it.  Now, I feel like a badass when I can stealth my way through a mission.  Also, they added co-op missions which are a ton of fun.

Most people should avoid this game.  If you're a die hard fan of Assassin's Creed, like me, you might want to pick it up anyway.

Call of Duty: Advanced Warfare
I think I'm done with Call of Duty.  I loved Call of Duty 4: Modern Warfare and the follow up game, Modern Warfare 2.  They were amazing.  They're some of the best shooters that have been made.  I've wanted to like the Call of Duty games they've released since then but they just don't click with me anymore.

Advanced Warfare is another Call of Duty.  Now you have mechanical exo suits to help you do things like magnetically climb walls, slow down time, go invisible, and jump really high.  They sound like cool abilities on paper, but in practice you can only do that at very specific points in the story when you are prompted it.  It was extremely disappointing for me.

I don't think there is anything wrong with the game, the problem is that it's just not a series for me anymore.  I need to stop convincing myself that I'll like the newest version of the game.  If you're a Call of Duty fan I'm sure you already know if you'll pick this one up or not.

Dragon Quest I (iOS)
I missed having a mobile RPG.  Final Fantasy I through VI spoiled me.  I got used to always having a RPG ready to go in my pocket.  While I was playing through the next few Final Fantasy games on Vita it didn't bug me, but now that I'm tackling Final Fantasy XII on PC I'm beginning to realize how much I like having a mobile RPG.

Anyway, Dragon Quest I is good.  I've never played the series before, but so far I like it.  It has a different flavor than a Final Fantasy game but the old school charm is still there.  I love the way that I never see a game over screen in Dragon Quest.  If I die I just get sent back to my home castle and I retain all my levels and items.  It's encouraging me to really explore and not worry about being under leveled the way I would in a Final Fantasy game.  The turn based combat and RPG trappings are making me very happy.  I'm going to keep picking away at this game in 5-10 minute chunks until I finish it.

Thursday, November 6, 2014

Final Fantasy XII: Emulating Legally



I was worried about how I was going to play Final Fantasy XII.  Almost every Final Fantasy game has either been re-released, remastered, remade, or released on multiple systems.  Final Fantasy XII is the only mainline game that hasn't been.  It is available on PS2 and that's it.  There's a rumor that it's going to get the HD remaster treatment the same way Final Fantasy X did, but a rumor doesn't do me any good right now.

I own a PS2 and a copy of Final Fantasy XII.  They're sitting in my closet right now.  The problem is I don't have any good spot to set up the console, I don't want to view the game in low resolution via composite cables, I don't want to be tethered via a hardwired controller, and I don't want to have to get to save spots to save my game.  I've been spoiled by my iOS and Vita games.  I need the ability to suspend or save anywhere.  It helps games fit into my life so much better.  The rest are just minor inconveniences but not having save anywhere or game suspend capabilities is huge for me.

That brings us to emulation.  I usually hate emulating things.  I like to pay creators for the work they've done and emulation is usually tied up with pirating.  I will gladly buy a game multiple times if it is released on new systems.  I re-purchased Final Fantasy VII through Final Fantasy X to be able to play them on my Vita.  I appreciate that the creators made them available on a modern system, so I'll happily pay for it.  That being said, it's not an option for Final Fantasy XII.

I did a little research and found out that, generally, it's ok to emulate if you own the game and rip your own .iso file of it.  Well, I do own the game.  I paid for it.  So, I did exactly that.  I ripped my own .iso file from the game I already owned.  I mean, it was just sitting in the closet.

Next, I dug into pcsx2, which is a PS2 emulator.  It's a fully featured emulator with tons of extra plugins and options.  One of the things I love about it is that it doesn't supply you with the PS2 bios.  You have to own a PS2 and retrieve your own bios out of it in order to play games.  So, I did.

Basically I'm using my own PS2 bios and an .iso of my own copy of Final Fantasy XII in order to play the game on my PC.  This is essentially as legal as emulation gets, which is why I wanted to share.  The only thing I downloaded was the emulator itself.  Everything else came from me.

Doing this emulation research has brought something very interesting to light.  Final Fantasy XII was actually made with high resolution textures.  You could never tell while playing it on PS2 because the native resolution is somewhere around 640 by 480.  But, playing it on a computer monitor via an emulator I'm able to crank the resolution up.

This game looks so good!  It's amazing that all this detail was hidden in the game the entire time.  I feel like it would be comparatively easy to give this game an HD remaster.  Most of the work is already done, it was just hiding!  It actually lends some credence to that rumor of a remaster coming along soon.

If you want to see it in motion, here is a video that someone else put together.  The settings and appearance of the game are very close to mine.

I played a little bit of Final Fantasy XII just to make sure my setup would work correctly.  It seems to be pretty solid and un-buggy.  For reference, I'm playing the game on a high end Windows gaming PC with a Xbox 360 controller.  I need to play more before I get some real first impressions written up about the game itself.

Another item of note, Final Fantasy XII has two versions.  I'm playing the original US version of the game, because it's the one I own.  In most other parts of the world you can get the International Zodiac Job System version of the game.  I won't be playing that.  I've heard it changes the progression mechanics in an interesting way but I have no way to play it legally.  So, I won't.  I'll just play my US copy of the game.

I know this was a long post to essentially say, "Here's how I'm playing the game." but I went through a lot to figure it out, so I wanted to share it with you.  Expect some real first impressions of the game soon.


Tuesday, November 4, 2014

Final Fantasy XI: Not for Me



Let's talk about Final Fantasy XI and The Final Fantasy Project.  As I mentioned when I started this project, I'm not planning on including the MMO Final Fantasy games.  MMOs are living breathing worlds.  They're generally not good at telling a single player story.  But, at this point in my playthrough, I would be remiss to not mentioned a fully numbered mainline game.

My experience with Final Fantasy XI was short.  I bought it a few months after it launched and tried it out.  Based on the release date listed on Wikipedia, this would mean I was trying it out in the winter of 2004, about eleven years ago.

I didn't like the game.  I really wanted to.  I was a huge fan of Final Fantasy and MMOs by then.  I had played Final Fantasy VII through Final Fantasy X and enjoyed each one.  Unfortunately, Final Fantasy XI never clicked with me.

The biggest problem was most likely my experience with other MMOs.  By the time Final Fantasy XI came out I had already been playing Everquest for a long time.  I started playing it soon after it launched in 1999 and played EQ regularly with my friends throughout middle school and a little into high school.  This also inspired me to try out a ton of other MMOs as they launched.

EQ was my first MMO but by the time Final Fantasy XI came out I had probably already played four or five.  Compared to them, Final Fantasy XI just wasn't as good.  It already felt behind the times.

I played for less than two weeks and then gave up.  I've never gone back to it, and I don't plan to.

That's not to say it's a bad game.  It's just a game that's not for me.

I've heard from a lot of people who experienced Final Fantasy XI as their first MMO and they absolutely love it.  Some people on my twitter feed are still playing it.  I'm really glad it exists.  It engaged a whole new group of people with MMOs and Final Fantasy.  I count that as a good thing.

It's not the only Final Fantasy MMO either.  Final Fantasy XIV followed in it's footsteps.

I may be tempted to give Final Fantasy XIV a try when I finish my playthrough of the other single player mainline games.  It's a modern MMO on multiple platforms and I've heard a lot of good things about it.  It's still not a single player RPG, so no promises.  But... maybe.


Sunday, November 2, 2014

Final Fantasy X: Final Thoughts



I really enjoyed Final Fantasy X.  I finished the whole game in a week and a half.  That's the fastest I've finished any game in the series.  It hooked me and I was engaged enough to pick up the game every single night.

Overall, my initial impressions still stand.  This is a great game with wonder characters that interact in a well realized world.  The story is strong and drives the whole game.  It's not too difficult and very friendly for new players.  This is where I'm going to direct Final Fantasy newbies if they ask me where to start the series.

Compared to my initial impressions I did have a change of heart about the sphere grid.  I thought it was simply a gimmicky replacement for leveling up.  At low levels that's still true.  That changes when characters start to break out of their primary sphere grid path near the end of the game.  They get the option to cross over into other characters' paths or even teleport to the opposite side of the sphere grid.  It makes for some fun customization.  For example, Rikku's intended break out path is to go over to Lulu's section and start picking up black magic.  Instead, I teleported her over Auron's path and made her into a heavy hitter.  I thought it was hilarious.  She has this tiny attack animation and now it does massive damage.  I had fun with it.

Let's talk about a couple stylistic choices in the game.  These aren't objectively good or bad but they are worth noting.

In the Vita version there is a quick heal option.  Swipe the screen while walking around and a touch menu comes up with the option to heal via magic or items.  Touch the button and the game will automatically heal the party in the most efficient manner.  I love this feature.  Now I want it in every RPG ever.

There is no camera control in the game.  Even though this is the first Final Fantasy with a 3D world you are never able to look around freely.  You get to see what the game wants you to see.  It allows the developers to frame up excellent looking visuals but it does take away some agency from the player.

This game is linear.  There are a lot of corridors that obviously only lead one direction.  There are some paths that branch off and there are cities to help break up the linearity but there's no open overworld to explore.  Even after getting the airship there is still no traditional overworld.  The airship is just a menu with location names to pick.  It feels efficient, but it never truly gives a sense of scale to the world.

After getting the airship there are some optional sidequests to complete.  The problem with them is the length.  They are either too short or too long.  There are a handful that are basically go to a location and open a chest.  Those take almost no time.  There are a couple that are go to a location and kill a boss.  Those are still super short.  The other kind of quest is too long.  Things like kill ten of every monster in the game while equipped with specific weapons.  I know those long quests will appeal to some people, but they're definitely not for me.

Those are just some observations.  I have my opinions about them, but none of them are obviously bad.  Things that bugged me, like sidequest length, will appeal to other people.

Taken altogether what does this add up to?  Well, Final Fantasy X is easily the most friendly game for new players in the Final Fantasy series.  If you've always wanted to try a Final Fantasy game but you've been intimidated by the size of the series you owe it to yourself to try Final Fantasy X.  It is my number one recommendation for Final Fantasy newbies.

When it comes to personal preference it doesn't quite win top spot for me.  Final Fantasy IX still holds that place.  There is nothing I can point to and say Final Fantasy IX is better because of x, y, and z.  Final Fantasy IX and Final Fantasy X are such different games that they're hard to compare.  This is especially true because of the jump between console generations.  After replaying Final Fantasy X I'm sure it's the favorite game of many people, but my heart still belongs to Final Fantasy IX.

Final Fantasy Ranking
1. IX
2. X
3. VIII
4. VII
5. VI
6. IV
7. V
8. II
9. I
10.III

Total Completion Time: 34 hrs 10 mins


Wednesday, October 22, 2014

Final Fantasy X: Initial Impressions


I'm playing the Final Fantasy X HD Remaster on my Vita and I'm loving it.  The remaster is also available on PS3 or you can grab the original game on PS2.  Final Fantasy X is such a great game in the series.  It's another leap forward in console generations since it's the first Final Fantasy game on PS2.  I always knew that Final Fantasy IX and Final Fantasy X were some of my favorites and this playthrough of Final Fantasy X is reaffirming that.

The setting is a technologically repressed world where a giant monster called Sin runs rampant.  Sin kills and destroys for no apparently reason.  An entire religion had been built around Sin and it's effects.  One of the outcomes of the religion is a group known as Summoners.  They can call on powerful mystical creatures known as Aeons to help them.  Summoners must journey throughout the world on a pilgrimage to gather all the Aeons.  Once they have done so, they can conduct a final summoning to banish Sin for a number of years.

The main characters of the story are a Summoner, Yuna, and the guardians that travel with her on her pilgrimage.  Tidus is the player controlled character, but all of the characters play a major role and are very fleshed out.

I think this Final Fantasy game has some of the most unique characters in the series.  There's a great variety to them.  Wakka is a religious technophobe with a love of Blitzball, the worldwide sport.  Lulu is a thoughtful black mage who was going to marry Wakka's younger brother before he was killed.  Kimari is an outcast from a race known as the Ronso and has been Yuna's guardian since she was a child.  Rikku is a thief from a group of people who ignore the religious teachings and work with machines.  And Auron, a mysterious figure from both Yuna and Tidus' past.  He has already completed a pilgrimage and has reappeared to help again.


Not to mention Yuna and Tidus.  Yuna is the most interesting character.  Her father was a summoner who completed the final summoning and died in the process, but managed to banish Sin for a time.  She is driven to follow in his footsteps and finds a lot of strength and courage along the way.  Tidus is surprisingly flat compared to the other characters, but it's probably so that you, as the player, can pour some of yourself into him.  He's a Blitzball player from an unkown place who was abandoned by his father at a young age.  Everything beyond that is basically Tidus just trying to figure out how this world works in comparison to his own.


The story and characters are really the stars of the show here.  With the leap forward from the PSX era to the PS2 era the developer was finally able to get characters to feel like humans.  They're all realistically proportioned, well animated, and are fully voiced.  Not to mention the graphics are so much better than the PSX era games.  Finally, our characters don't look blocky or misproportioned.

This is one of the first RPGs with a lot of voice acting.  Occasionally, you may run into an NPC with one line of dialogue that isn't important and they won't be voice acted.  But all the main characters and re-occurring side characters are voiced at all times.  The voice acting alone gives Final Fantasy X a different feel compared to every other game in the series.  Up until now, all of the emotion and inflection from characters has been done in our heads via text that we read.  Now the characters add emotion and variety on their own.

To it's credit, it usually succeeds.  There are a few cringeworthy lines and situations, but for the most part the voice acting works well.

And that's just one of the huge differences between console generations.  The other immediately noticeable change is the 3D world.  The 2D hand-painted backgrounds of the PSX era are gone and in their place is a 3D rendered world to explore.

The world is tied together by a beautifully crafted soundtrack.  In my opinion, this is the best overall soundtrack in any Final Fantasy game.  It perfectly compliments the world and adds a sense of depth to it.  While some individual tracks from other Final Fantasy games are better, there is no better soundtrack when taken as a whole.

Let's talk battle and progression.  The battle system finally moved away from the ATB system that has been in place since Final Fantasy IV.  That's six games in a row with essentially the same turn-order mechanic.  In Final Fantasy X we have returned to a purely turn-based system.  There are no timers running and turn order is clearly displayed on the right side of the screen.  Personally, I love this.  It gives me plenty of time to think about what I want to do and execute the best action.  No need to feel rushed or pressured.  It also means that, if I know what to do, battles can go very quickly because I don't have to wait for an ATB gauge to fill.  I don't know why they stayed away from turn-based combat for so long.


While only three party members are active in battle they can be switched at any time.  It's great to be able to leave your white mage out of battle until you need her, swap her in for a couple turns to heal everyone up, and then replace her with another damage dealer.

In the last few games I felt like I had a core team that I would always take into battle.  Some characters got a ton of play time from me and some basically got left out.  In Final Fantasy X it truly feels like your party is working together.  Each member of the party can help in every battle.  Why not have everyone contribute?  It makes a lot more sense than sending a few characters into battle while everyone else stands around twiddling their thumbs... I'm looking at you Final Fantasy VI through IX.

Battles give points which upgrade sphere levels.  Sphere levels are a little weird at first.  They're basically movements points on a giant progression board called the Sphere Grid.  You can choose where to move around the Sphere Grid and which nodes to activate.  Every activated node gives an increase in stats or unlocks a new ability.


It's interesting.  It's unique.  I don't really like it.  While you are given the "freedom" to move around as you see fit, there is really only one correct path for each character (except Kimari, he's weird).  Each character starts in a different area of the Sphere Grid and they are basically forced along an optimal path for much of the game.  It really comes down to being an overly complicated way to level up.  It's a cool idea, but I think it falls a little flat.

While I don't have much negativity about the game, I should mention the linearity.  I didn't remember from my original play through but Final Fantasy X is very linear.  Paths twist and turn but generally there is a single corridor that you're ushered down.  There's no open world map to explore.  You're kind of railroaded to the next plot point.  At least there are towns along the way to break up the linear corridor feeling to the game.  And there are still side activities like Blitzball and other mini games.  But while playing through the main story it's basically one path to follow.

All of this being said, I think that Final Fantasy X is the perfect game for a newcomer to the Final Fantasy series.  This is where I always recommend that new players start.  It's not too hard, it has a lot of modern gaming conveniences, it's fully voice acted, has relatable characters, and you won't get lost along the way.  Since it's available on PS2, PS3, and Vita it's also very accessible.  If someone asks you where to start, point them at Final Fantasy X.

This has been much more extensive than my previous initial impression posts.  Currently I'm about 6 hours into the game but Final Fantasy X just has so much to talk about.  I'll definitely write a wrap up when I'm finished, but I may do a few one off posts in between.  We'll see.  For now, I'm just going to play and keep enjoying the game.


Thursday, October 16, 2014

Terra Battle Impressions

Mistwalker studios was founded by the creator of Final Fantasy, so I always keep an eye on what they do.  I don't always end up enjoying their games, but I like to give them a shot.

That brings us to Terra Battle.  It's a new game by Mistwalker studios and I've been playing it for the last couple days.  Terra Battle is a puzzle RPG game on iOS and Android.  For reference, I've been playing it on my iPhone.

It has some basic free-to-play mechanics.  There's a stamina system that slowly refills over time.  It costs a couple stamina to start a battle.  That hasn't actually limited my playtime at all.  I've never run out of stamina to the point where I couldn't do another battle.  It recharges really fast.  They also have a shop where you can buy heroes and items for real world money.  I haven't spent anything and I don't plan to.

The basic mechanics of the game are really interesting.  Use two or more units to flank an enemy and they will attack together.  Any other units that are in straight line of sight with the two units who are launching the attack they will also add their attacks to the battle.  It takes some basic positional thinking, but it's not too complicated.



The weird (and interesting) part is what actually happens during a turn.  You can move your unit an unlimited number of spaces by dragging them around but you're limited by time.  You have about five seconds to move your unit.  If you move your unit through another friendly unit it will cause that friendly unit to shift position.  Although your unit drag time is limited, your thinking time between drags is infinite.

What this means is that if you're fast enough and think ahead you can include every unit in every attack on every single turn.  Now, this will almost never happen but it's a fun goal to aim for.  Do you think you're fast enough to nudge every unit into position with the unit you're dragging?  It's a gamble, but a fun one.  If you misjudge, the character you're dragging will end up totally out of position.  It's all part of the risk/reward trade-off present on every turn.

I could see this game being a great game to play for a few minutes here and there every day.  I only have one problem with it.  The battles are a bit too long.  For a game that does so much right on mobile I'm surprised by how long the battles are.

Each battle is divided into five different phases.  Any given phase doesn't feel too long but put together the whole battle can get up to fifteen minutes.  I think if there were two or three phases per battle it would fit into my schedule much better.  I often have five minutes to give to a game but I don't always have fifteen.

This is completely a personal preference.  If you don't have two kids and a full-time job like me you probably have more free time.  If fifteen minute gameplay sessions fit into your schedule then you owe it to yourself to give this game a shot.  After all, it is free.

Wednesday, October 15, 2014

Open World Creed

I finished Shadow of Mordor recently so I started looking ahead at other fall releases on my calendar.  I realized Assassin's Creed Unity is out soon and I hadn't finished Assassin's Creed: Black Flag.  I was still in the mood for some open world antics so I jumped back into my AC: Black Flag playthrough and picked it up where I left off.


Unfortunately, the main campaign of AC: Black Flag is really weak.  Looking through my archive, it doesn't seem like I even mentioned the game when I was playing it last year.  I have it for Wii U (because it was my only living console at the time) and I had put in over 30 hours.

I don't regret any of those hours I sunk into the game, because it's the best pirate simulator out there.  The open world exploration and pirating is so extremely fun.  I never got tired of seizing ships and stealing their goods.  The naval combat engine is fantastic and the feeling of being a pirate is just a ton of fun.


This time I was in it to finish the game, not to mess around in the open world, and that revealed how weak the story actually is.  I had played more than 30 hours and was only on Chapter 4 of the story out of 12 total Chapters.  I marathoned the rest of the game by doing story mission after story mission.  Even after finishing the game I never truly cared about the characters, they just weren't relatable in the same way they have been in past Assassin's Creed games.

But, I finished the game!  I flipped back over to my PS4 to see if there was anything else I wanted to check out before I dive into FFX HD and I noticed Assassin's Creed: Freedom Cry was on sale.  It's a stand alone expansion for Assassin's Creed: Black Flag.  I quickly looked up some reviews and they said it was a quick adventure with a better story than the main game it was based on.

So I played it.

It could just as easily be called Assassin's Creed: Slave Liberator.  It's all about the slave trade in the Carribean during the mid 1700s.  It actually has a compelling story with a main character that seems to have more personality than the main character from Black Flag.  It's a quick 4 hour game and I finished it in one playthrough.  I really enjoyed my time with it, much more than I enjoyed the campaign in Black Flag.  There's not problem with a 4 hour game.  I actually appreciate it these days when a game doesn't overstay it's welcome.

Now I'm mentally ready for Assassin's Creed Unity.

Would I recommend Black Flag or Freedom Cry?  Yeah.  Black Flag is the best pirate simulator you can find.  If that interests you, definitely pick it up.  If you want an engaging, but quick, Assassin's Creed narrative you're much better off with Freedom Cry.  It depends what you're looking for, but they're both good games.

But, to see something new and interesting in an open world setting I still think your best bet is Shadow of Mordor.  Playing these three games back-to-back put that into perspective.  Right now, if I were going to play around in an open world I would jump back into Shadow of Mordor.  The Nemesis system is just really cool.  I love messing with the orc army and having enemies emerge organically.  I felt more connected to some of my enemies in Shadow of Mordor than I felt toward the main character of AC: Black Flag.  I might just go back to Mordor and mess with the orcs again soon.